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Category Archives: Software news
A new game for DOS/EGA/AdLib: Super Space Fuel Inc.
It seems there has been a boom in Match-3 games. They seem to be a popular target for casual gaming on mobile devices/in browsers. But what’s better than playing Match-3 on your mobile phone? Playing Match-3 under DOS! I say … Continue reading
Posted in Oldskool/retro programming, Software news
Tagged AdLib, DOS, EGA, Match-3, No-XS, sBeam, Super Space Fuel Inc., Turbo C, VisionVortex
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Windows 7: the end is nigh
Windows 7, originally released on October 22, 2009. It’s had a good run of over 13 years so far. At its introduction, I wrote a somewhat cynical piece, given that people were so negative about Windows Vista, and so positive … Continue reading
Posted in Software news
Tagged .NET 4.8.1, .NET 7, End of life, geforce, Microsoft, Security update, Service Pack 1, Visual Studio 2022, Windows 10, Windows 7, Windows 7 SP1
2 Comments
Migrating to .NET Core: the future of .NET.
More than 20 years ago, Microsoft introduced their .NET Framework. A reaction to Java and the use of virtual machines and dynamic (re)compiling of code for applications and services. Unlike Java, where the Java virtual machine was tied to a … Continue reading
Posted in Software development, Software news
Tagged .NET, .NET 4.8, .NET 5, .NET 6, .NET Core, .NET Framework, 2022, AnyCPU, ARM, DllExport, DllImport, dotnet, dotnetcore, Installer, Itanium, NuGet, UnmanagedExports, Visual Studio, Windows, Windows Server, WiX, x64, x86
2 Comments
Windows and ARM: not over yet
As you may recall, I was quite fond of the idea of ARM and x86 getting closer together, where on the one hand, Windows could run on ARM devices, and on the other hand, Intel was developing smaller x86-based SOCs … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news
Tagged ARM, Atom, Intel, IoT, Microsoft, Surface Pro X, Windows 10, x86
5 Comments
nVidia makes good on their promise: DX12 support for Fermi
You might remember that in the months leading up to Mantle, DX12 and Vulkan, I mentioned that all of nVidia’s cards from Fermi and up would support DX12. This was also officially confirmed by nVidia on this page, and also … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news
Tagged DDI 12, DirectX 12, drivers, DX12, Fermi, FL11_0, nvidia
18 Comments
DirectX 12 and Vulkan: what it is, and what it isn’t
I often read comments in the vein of: “… but vendor A’s hardware is designed more for DX12/Vulkan than vendor B’s”. It’s a bit more complicated than that, because it is somewhat of a chicken-and-egg problem. So I thought I’d … Continue reading
Posted in Direct3D, Hardware news, OpenGL, Software development, Software news, Vulkan
Tagged AMD, assembler, Async compute, Code, compiler, Direct3D, DirectX 12, driver, DX11, DX12, DX12_1, Engine, FL12_1, gaming, graphics, Intel, Mantle, nvidia, OpenGL, optimize, performance
11 Comments
FutureMark’s Time Spy: some people still don’t get it
Today I read a review of AMD’s new Radeon RX470 on Tweakers.net, by Jelle Stuip. He used Time Spy as a benchmark, and added the following description: About 3DMark Time Spy has recently been some controversy, because it is found … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news, Vulkan
Tagged AMD, Async compute, FutureMark, geforce, Jelle Stuip, nvidia, Pascal, Polaris, Radeon, RX470, Time Spy, Tweakers
5 Comments
GameWorks vs GPUOpen: closed vs open does not work the way you think it does
I often read people claiming that GameWorks is unfair to AMD, because they don’t get access to the sourcecode, and therefore they cannot optimize for it. I cringe everytime I read this, because it is wrong on so many levels. … Continue reading
Posted in Direct3D, OpenGL, Software development, Software news
Tagged AMD, D3D, Direct3D, DirectX, driver cheats, GameWorks, gaming, Gaming Evolved, GPUOPen, nvidia, OpenGL, optimization, The Way It's Meant To Be Played
21 Comments
DirectX 12 is out, let’s review
Well, DirectX 12 is launched, together with a new version of Windows (Windows 10) and an improved driver system (WDDM 2.0). Because, if you remember, we also had: Windows Vista + DirectX 10 + WDDM 1.0 Windows 7 + DirectX … Continue reading
Posted in Direct3D, Software development, Software news
Tagged AMD, asynchronous shaders, DirectX 12, DX11.3, DX12, DX12_1, Intel, Microsoft, nvidia, Oxide, Skylake, Windows 10
30 Comments
No love for some OSes?
As a developer, I always like to stay up-to-date with OS technology. Firstly, to learn about new features and technologies, which may or may not be useful for my products. And secondly, for making sure my software is compatible with … Continue reading
Posted in Software development, Software news
Tagged 64-bit, OS, support, Windows, Windows 7, Windows Vista, Windows XP x64, x64, XP
5 Comments