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Category Archives: Software news
Windows and ARM: not over yet
As you may recall, I was quite fond of the idea of ARM and x86 getting closer together, where on the one hand, Windows could run on ARM devices, and on the other hand, Intel was developing smaller x86-based SOCs … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news
Tagged ARM, Atom, Intel, IoT, Microsoft, Surface Pro X, Windows 10, x86
5 Comments
nVidia makes good on their promise: DX12 support for Fermi
You might remember that in the months leading up to Mantle, DX12 and Vulkan, I mentioned that all of nVidia’s cards from Fermi and up would support DX12. This was also officially confirmed by nVidia on this page, and also … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news
Tagged DDI 12, DirectX 12, drivers, DX12, Fermi, FL11_0, nvidia
18 Comments
DirectX 12 and Vulkan: what it is, and what it isn’t
I often read comments in the vein of: “… but vendor A’s hardware is designed more for DX12/Vulkan than vendor B’s”. It’s a bit more complicated than that, because it is somewhat of a chicken-and-egg problem. So I thought I’d … Continue reading
Posted in Direct3D, Hardware news, OpenGL, Software development, Software news, Vulkan
Tagged AMD, assembler, Async compute, Code, compiler, Direct3D, DirectX 12, driver, DX11, DX12, DX12_1, Engine, FL12_1, gaming, graphics, Intel, Mantle, nvidia, OpenGL, optimize, performance
11 Comments
FutureMark’s Time Spy: some people still don’t get it
Today I read a review of AMD’s new Radeon RX470 on Tweakers.net, by Jelle Stuip. He used Time Spy as a benchmark, and added the following description: About 3DMark Time Spy has recently been some controversy, because it is found … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news, Vulkan
Tagged AMD, Async compute, FutureMark, geforce, Jelle Stuip, nvidia, Pascal, Polaris, Radeon, RX470, Time Spy, Tweakers
5 Comments
GameWorks vs GPUOpen: closed vs open does not work the way you think it does
I often read people claiming that GameWorks is unfair to AMD, because they don’t get access to the sourcecode, and therefore they cannot optimize for it. I cringe everytime I read this, because it is wrong on so many levels. … Continue reading
Posted in Direct3D, OpenGL, Software development, Software news
Tagged AMD, D3D, Direct3D, DirectX, driver cheats, GameWorks, gaming, Gaming Evolved, GPUOPen, nvidia, OpenGL, optimization, The Way It's Meant To Be Played
21 Comments
DirectX 12 is out, let’s review
Well, DirectX 12 is launched, together with a new version of Windows (Windows 10) and an improved driver system (WDDM 2.0). Because, if you remember, we also had: Windows Vista + DirectX 10 + WDDM 1.0 Windows 7 + DirectX … Continue reading
Posted in Direct3D, Software development, Software news
Tagged AMD, asynchronous shaders, DirectX 12, DX11.3, DX12, DX12_1, Intel, Microsoft, nvidia, Oxide, Skylake, Windows 10
30 Comments
No love for some OSes?
As a developer, I always like to stay up-to-date with OS technology. Firstly, to learn about new features and technologies, which may or may not be useful for my products. And secondly, for making sure my software is compatible with … Continue reading
Posted in Software development, Software news
Tagged 64-bit, OS, support, Windows, Windows 7, Windows Vista, Windows XP x64, x64, XP
5 Comments
8088 Domination by Trixter/Hornet
If you’re into retro-demoscening, you have probably already seen this demo, but just to be safe, I’ll just do a quick blog on it anyway, because it’s just that cool. It started with 8088 Corruption back in 2004: Basically it … Continue reading
Posted in Oldskool/retro programming, Software development, Software news
Tagged 8088, 8088 Corruption, 8088 Domination, CGA, DOS, full-motion video player, Hornet, IBM PC, oldskool, PC, Trixter
2 Comments
Richard Huddy back at AMD, talks more Mantle…
Richard Huddy did an interview with Tech Radar. One of the things he discussed there was the current state of Mantle, and its future. One interesting passage in the interview is this: DirectX is a generic APi. It covers Intel … Continue reading
Posted in Direct3D, Software development, Software news
Tagged AMD, D3D, D3D12, Direct3D 12, DirectX, DirectX 12, DX, DX12, generic APi, Intel hardware, Mantle, nvidia, Richard Huddy, Tech Radar
8 Comments
Who was first, DirectX 12 or Mantle? nVidia or AMD?
There has been quite a bit of speculation on which API and/or which vendor was first… I will just list a number of facts, and then everyone can decide for themselves. Microsoft’s first demonstrations of working DX12 software (3DMark and … Continue reading