Monthly Archives: May 2012

The story of multi-monitor rendering

When I wrote the story of microsleep, it was only part of a larger story, namely that of rendering to multiple monitors. The microsleep issue was only one problem that I ran into. Aside from that problem with the multithreading … Continue reading

Posted in Direct3D, OpenGL, Software development | Tagged , , , , , , , , , , , , , , , , , , , | 18 Comments

The Windows command prompt is *NOT* a DOS prompt!

Sorry, this is just a pet peeve of mine. I keep reading “DOS prompt” everywhere, even in academic literature, when people are actually referring to the Windows command prompt. Now, historically, yes, it once was a DOS prompt. But this … Continue reading

Posted in Software news | Tagged , , , , , , , | 11 Comments

AMD introduces Trinity: When is an improvement not an improvement?

The first reviews of AMD’s new Trinity line of APUs are coming in. The successor of AMD’s Llano replaces the Stars-based CPU logic with a Piledriver-based CPU. Piledriver, as you may know, is an update of the Bulldozer architecture. Bulldozer was not … Continue reading

Posted in Hardware news | Tagged , , , , , , , , , , , , , , | 37 Comments

Richard Huddy responds again

Richard Huddy decided to send me a real reply again via email, rather than just threats. Not quite sure why, but it seems Andrew Copland’s reply on the previous blog has something to do with it. I will just quote … Continue reading

Posted in Direct3D, OpenGL, Software development, Software news | Tagged , , , , , , , , , | 1 Comment

Richard Huddy comments on my blog

But perhaps he shouldn’t have… It all started a few days ago with a comment he made on this old blog post: In the words of repi “Huddy gets it”. BTW repi is Johann Anderson of DICE, the lead graphics … Continue reading

Posted in Direct3D, OpenGL, Software development, Software news | Tagged , , , , , , , | 6 Comments