Monthly Archives: December 2011

Just keeping it real, part 5

Ah, there it is at last, part 5! In case you were wondering why the previous two posts were not just part 5 and 6 already, well that is because they were not planned originally, and they were just things … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , | 9 Comments

AMD and tessellation: A difficult relationship

It’s been a few days since the launch of the Radeon 7970, and we’ve had some time to see how it performs and how it is received. In the comments of the previous post, Carsten pointed out a German review … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software news | Tagged , , , , , , , , | 11 Comments

AMD Radeon 7970: Graphics Core Next debuts

Today AMD has (paper-)launched their new Radeon 7970 card. Its GPU is based on the new ‘Graphics Core Next’ architecture. A few months ago, some information on this architecture became available, and made it clear that AMD was going for … Continue reading

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Just keeping it real, part 4.6

I’d like to correct something from the first part of this series. I mentioned some examples of very fast polygon routines on early PC hardware. Namely Triton’s Crystal Dream: And the game F29 Retaliator: At the time I suspected that … Continue reading

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Just keeping it real, part 4.5

There is an issue with the EGA code that I noticed early on, but I have not mentioned it yet, because I was not sure what was going on exactly. I have found most of the answers now, so let … Continue reading

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Just keeping it real, part 4

Wow, part 4 already. I was only planning for 2 parts initially: one for PC, and one for Amiga. But after 3 parts, there is still some unfinished business. Let’s see if I can wrap it up now. First, let’s … Continue reading

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Just keeping it real, part 3

Last time, I left you after an introduction to the Amiga. This time, let’s get right down to the technical stuff. The first thing we have to do, is to set up our graphics screen. More custom hardware: the copper I … Continue reading

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