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Category Archives: Hardware news
The strong ARM
I’ve done some posts on x86 vs ARM over the years, most recently on the new Microsoft Surface Pro X, which runs a ‘normal’ desktop version of Windows 10 on an ARM CPU, while also supporting x86 applications through emulation. … Continue reading
Posted in Hardware news
Tagged Apple, ARM, Intel, iOS, iPad, iPhone, macOS, Microsoft, Surface Pro X, Windows 10, x86
3 Comments
Windows and ARM: not over yet
As you may recall, I was quite fond of the idea of ARM and x86 getting closer together, where on the one hand, Windows could run on ARM devices, and on the other hand, Intel was developing smaller x86-based SOCs … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news
Tagged ARM, Atom, Intel, IoT, Microsoft, Surface Pro X, Windows 10, x86
5 Comments
AMD Bulldozer: It’s time to settle
As you may remember, AMD’s Bulldozer has always been somewhat controversial, for various reasons. One thing in particular was that AMD claimed it was the ‘first native 8-core desktop processor’. This led to a class-action lawsuit, because consumers thought this … Continue reading
Posted in Hardware news
Tagged AMD, Bulldozer, class-action lawsuit, CMT, Core, HyperThreading, logical core, module, physical core, settlement, SMT, Zen
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Zen2: Credit where credit’s due
So, AMD has released its new Zen2 architecture, codenamed ‘Matisse’, and now available commercially as the Ryzen 3000-series. And I think I can keep this blog short: Intel has its work cut out, because AMD is back. AMD now has … Continue reading
The DreamBlaster S2P: General MIDI from a parallel port
In the interest of catching up, here is the second blog that is long overdue. I want to talk about the DreamBlaster S2P from Serdaco. I received mine over a year ago, and it actually was an early prototype. The … Continue reading
Posted in Hardware news, Oldskool/retro programming, Software development
Tagged 8088, DOS, dreamblaster, DreamBlaster S2P, General MIDI, IBM, IBM PCjr, MIDI, oldskool, PCjr, retroprogramming, Serdaco, Serdaco SDK
1 Comment
Intel tries its hand at a discrete GPU again?
As you may have heard a few months ago, Intel has employed Raja Koduri, former GPU-designer at AMD’s Radeon division. Back then the statement already read: In this position, Koduri will expand Intel’s leading position in integrated graphics for the … Continue reading
Posted in Hardware news
Tagged AMD, Chris Hook, discrete, GPU, Intel, Radeon, Raja Koduri
7 Comments
The Covox years
I have covered various early sound solutions from the DOS/8088 era recently, including AdLib, Sound Blaster, PCjr/Tandy’s SN76489 chip, and the trusty old PC speaker itself. One device that has yet to be mentioned however, is the Covox Speech Thing. … Continue reading
Posted in Hardware news, Oldskool/retro programming
Tagged Covox, Crystal Dream, CVX-4, CVX4, CvxPlay, digital audio, dreamblaster, FastTracker, Modplay, retro, Serdaco, Serdashop, tracker, Triton, Trixter, Vogons
2 Comments
nVidia makes good on their promise: DX12 support for Fermi
You might remember that in the months leading up to Mantle, DX12 and Vulkan, I mentioned that all of nVidia’s cards from Fermi and up would support DX12. This was also officially confirmed by nVidia on this page, and also … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news
Tagged DDI 12, DirectX 12, drivers, DX12, Fermi, FL11_0, nvidia
18 Comments
AMD Zen: a bit of a deja-vu?
AMD has released the first proper information on their new Zen architecture. Anandtech seems to have done some of the most in-depth coverage, as usual. My first impression is that of a deja-vu… in more than one way. Firstly, it reminds … Continue reading
Posted in Hardware news
Tagged AMD, Bulldozer, CMT, Core i7, HyperThreading, Intel, SMT, Zen
26 Comments
DirectX 12 and Vulkan: what it is, and what it isn’t
I often read comments in the vein of: “… but vendor A’s hardware is designed more for DX12/Vulkan than vendor B’s”. It’s a bit more complicated than that, because it is somewhat of a chicken-and-egg problem. So I thought I’d … Continue reading
Posted in Direct3D, Hardware news, OpenGL, Software development, Software news, Vulkan
Tagged AMD, assembler, Async compute, Code, compiler, Direct3D, DirectX 12, driver, DX11, DX12, DX12_1, Engine, FL12_1, gaming, graphics, Intel, Mantle, nvidia, OpenGL, optimize, performance
11 Comments