Tag Archives: Mantle

DirectX 12 and Vulkan: what it is, and what it isn’t

I often read comments in the vein of: “… but vendor A’s hardware is designed more for DX12/Vulkan than vendor B’s”. It’s a bit more complicated than that, because it is somewhat of a chicken-and-egg problem. So I thought I’d … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news, Vulkan | Tagged , , , , , , , , , , , , , , , , , , , , | 11 Comments

Richard Huddy back at AMD, talks more Mantle…

Richard Huddy did an interview with Tech Radar. One of the things he discussed there was the current state of Mantle, and its future. One interesting passage in the interview is this: DirectX is a generic APi. It covers Intel … Continue reading

Posted in Direct3D, Software development, Software news | Tagged , , , , , , , , , , , , , | 8 Comments

AMD fanboys posing as developers

The other day I found that this blog was linking back to one of my blogposts. Since I did not agree with the point he was trying to make by referring to my blog, I decided to comment. The discussion … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development | Tagged , , , , , , | 15 Comments

Who was first, DirectX 12 or Mantle? nVidia or AMD?

There has been quite a bit of speculation on which API and/or which vendor was first… I will just list a number of facts, and then everyone can decide for themselves. Microsoft’s first demonstrations of working DX12 software (3DMark and … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , , , , | 29 Comments

DirectX 12: A first quick look

Today, Microsoft has presented the first information on DirectX 12 at the Game Developers Conference, and also published a blog on DirectX 12. nVidia also responded with a blog on DirectX 12. In Direct3D 12, the idea of deferred contexts … Continue reading

Posted in Software development, Direct3D, Software news | Tagged , , , , , , , , , , , , | 6 Comments

Independent Mantle benchmarks start to trickle in

Traditionally I like to look at the benchmarks from Anandtech’s review. And their findings fit exactly with the prediction I made earlier: a high-end setup will likely see 10-15% gain at best. The lower the graphics detail, the more Mantle … Continue reading

Posted in Direct3D, Hardware news, Software development, Software news | Tagged , , , , , , , , | 55 Comments

SteamOS and Mantle

I wasn’t originally going to even waste time on these developments… but over the past weeks I’ve been noticing a lot of confusion on the net, so I will just give my two cents here. SteamOS Well, yet another linux … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , , , , | 41 Comments