Tag Archives: compiler

DirectX 12 and Vulkan: what it is, and what it isn’t

I often read comments in the vein of: “… but vendor A’s hardware is designed more for DX12/Vulkan than vendor B’s”. It’s a bit more complicated than that, because it is somewhat of a chicken-and-egg problem. So I thought I’d … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news, Vulkan | Tagged , , , , , , , , , , , , , , , , , , , , | 11 Comments

When old and new meet: lessons from the past

As you may know, I like to dabble in retro-computing. I have held on to most computers I’ve used over the years, and I play with them from time to time. However, an interesting change has happened over the years: … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development | Tagged , , , , , , , , , , , , , , , , , | Leave a comment

Assemblers are not compilers!

For some reason, people (read: newbies) often talk about ‘compiling assembly code’, or using an ‘assembly compiler’. This is WRONG, people! And I will try to explain why, by offering a historical perspective, as usual. Namely, if we go back … Continue reading

Posted in Software development | Tagged , , , , , , , | 20 Comments