Monthly Archives: December 2012

x86 vs ARM: Intel’s next move is Clover Trail

As we saw with Medfield a while ago, Intel is catching up with mobile ARM devices. But now Intel has supplied Anandtech with a Clover Trail-powered tablet. Tablets are a little more towards Intel’s comfort zone, since tablets can get away with larger batteries … Continue reading

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Just keeping it real, part 6

It has been a while, but you know I’ve been keeping it real in the meantime. Firstly I’d like to mention a demo that I have cooperated on, which is loosely related to this series. This demo is called The … Continue reading

Posted in Direct3D, Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 11 Comments

Visual Studio versioning and compatibility

After the previous post on DirectX version information, I figured it would be useful to also give a quick overview of Visual Studio compatibility. Because not all versions of Visual Studio run on all versions of Windows, and neither does the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , | 1 Comment

Direct3D versioning and compatibility

When I was playing with my PowerVR PCX2 card with old versions of Direct3D, I wrote down some notes to try and make the versioning of DirectX/Direct3D and the OS compatibility a bit more transparent. I’ll make a blogpost out … Continue reading

Posted in Direct3D, Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , | 7 Comments