-
Recent Posts
Recent Comments
richtigfalsch@gmail.… on 8088 MPH: How it came abo… cuvtixo on 8088 MPH: How it came abo… Klimax on Running anything Remedy/Future… Scali on Running anything Remedy/Future… Klimax on Running anything Remedy/Future… Archives
- December 2020
- November 2020
- October 2020
- August 2020
- June 2020
- May 2020
- February 2020
- December 2019
- October 2019
- September 2019
- August 2019
- July 2019
- May 2019
- March 2019
- January 2019
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- November 2017
- October 2017
- May 2017
- March 2017
- February 2017
- January 2017
- December 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- September 2015
- August 2015
- June 2015
- April 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- April 2014
- March 2014
- February 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- January 2009
Categories
Meta
Tag Archives: Radeon
Intel tries its hand at a discrete GPU again?
As you may have heard a few months ago, Intel has employed Raja Koduri, former GPU-designer at AMD’s Radeon division. Back then the statement already read: In this position, Koduri will expand Intel’s leading position in integrated graphics for the … Continue reading
Posted in Hardware news
Tagged AMD, Chris Hook, discrete, GPU, Intel, Radeon, Raja Koduri
7 Comments
FutureMark’s Time Spy: some people still don’t get it
Today I read a review of AMD’s new Radeon RX470 on Tweakers.net, by Jelle Stuip. He used Time Spy as a benchmark, and added the following description: About 3DMark Time Spy has recently been some controversy, because it is found … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news, Vulkan
Tagged AMD, Async compute, FutureMark, geforce, Jelle Stuip, nvidia, Pascal, Polaris, Radeon, RX470, Time Spy, Tweakers
5 Comments
The damage that AMD marketing does
Some of you may have have seen the actions of a user that goes by the name of Redneckerz on a recent blogpost of mine. That guy posts one wall of text after the next, full of anti-nVidia rhetoric, shameless … Continue reading
Posted in Hardware news, Science or pseudoscience?
Tagged AMD, performance, Polaris, Radeon, RX480, technology
25 Comments
The myth of HBM
It’s amazing, but AMD has done it again… They have managed to trick their customer base into believing yet another bit of nonsense about AMD’s hardware. This time it is about HBM. As we all know, AMD has traded in … Continue reading
Posted in Hardware news
Tagged AMD, Direct3D, framerate, Fury, gaming, HBM, jitter, myth, OpenGL, performance, Radeon, stutter
22 Comments
No DX12_1 for upcoming Radeon 3xx and Fury series?
A few days ago it was confirmed that none of AMD’s current GPUs are capable of supporting the new rendering features in DirectX 12 level 12_1, namely Conservative Rasterization and Rasterizer Ordered Views. I already mentioned that back when Maxwell … Continue reading
Posted in Direct3D, Hardware news
Tagged 12_1, 3xx, AMD, DirectX 12, DX12, DX12_1, Fury, geforce, Maxwell, nvidia, Radeon
44 Comments
Who was first, DirectX 12 or Mantle? nVidia or AMD?
There has been quite a bit of speculation on which API and/or which vendor was first… I will just list a number of facts, and then everyone can decide for themselves. Microsoft’s first demonstrations of working DX12 software (3DMark and … Continue reading
Independent Mantle benchmarks start to trickle in
Traditionally I like to look at the benchmarks from Anandtech’s review. And their findings fit exactly with the prediction I made earlier: a high-end setup will likely see 10-15% gain at best. The lower the graphics detail, the more Mantle … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news
Tagged AMD, anandtech, Battlefield 4, DICE, Direct3D, FPS, Mantle, Radeon, Windows
55 Comments
nVidia’s new GeForce GTX680: You win some, you lose some?
Today, nVidia has introduced the first of its new 600-series of videocards, based on the new Kepler architecture (as opposed to the Fermi architecture used in the 400- and 500-series). All the major review sites are putting up their reviews … Continue reading
Posted in Hardware news
Tagged 7970, AMD, computer, D3D, D3D11, Direct3D, DirectX, DX11, gaming, geforce, GPU, GTX580, GTX680, nvidia, nvidia geforce, OpenGL, peak throughput, performance, Radeon, technology
4 Comments
Legacy Catalyst driver problems with OpenGL, AMD replies
Right, I’ve told you about the issues with the AMD legacy driver. I also reported the issue to AMD technical support. I’m surprised they replied at all, but let’s go through their reply step-by-step, as it’s quite a good one: Thank … Continue reading
Posted in Hardware news, OpenGL, Software development, Software news
Tagged AMD, ATi, aticfx32.dll, atioglxx.dll, bug, Catalyst, driver, failure, legacy, OpenGL, problem, Radeon
10 Comments
Legacy Catalyst driver problems with OpenGL
Because of the work I have done on the iOS and Android renderers, my OpenGL engine had to stop being dependent on GLUT. This was a good thing anyway, since GLUT is outdated, and no longer maintained, and has various … Continue reading
Posted in Hardware news, OpenGL, Software development, Software news
Tagged AMD, ATi, aticfx32.dll, atioglxx.dll, bug, Catalyst, driver, failure, legacy, OpenGL, problem, Radeon
12 Comments