Tag Archives: 8088 mph

MartyPC: PC emulation done right

I would like to give a heads-up about the new PC emulator on the block. It is called “MartyPC”, which indeed is a reference to Marty McFly from the Back To The Future movies. And indeed, that is a tribute … Continue reading

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Why I left the 8088 MPH team

In short, it wasn’t my choice. Then who decided? Jim Leonard, aka Trixter. So is Jim able to singlehandedly decide who is and isn’t part of the ‘team’? Yes, apparently. So, it isn’t really a ‘team’ then, is it? No, … Continue reading

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Area 5150: 8088 MPH gets a successor

In case you have missed it, over the weekend, a new demo for IBM PC with CGA was released at Evoke, under the name Area 5150. It placed first in the competition, which should not surprise anyone: I was wondering … Continue reading

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An emulator that 8088 MPH doesn’t break?

Breaking news! Or actually non-breaking news! Just now I have managed to run 8088 MPH in an emulator for the first time, with all effects showing, and giving a reasonably accurate rendition of real hardware. The emulator is 86Box, and … Continue reading

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Any real-keeping lately?

The 5-year anniversary of my inaugural ‘Just keeping it real’-article came and went. Has it been that long already? It’s also been quite some time since I’ve last written about some oldskool coding, or even anything at all. Things have … Continue reading

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That’s not Possible on this Platform!

The past year-and-a-half have been quite interesting. First there was the plan to form a team and build a demo for the original IBM PC with CGA. We weren’t quite sure where it would lead at first, but as the … Continue reading

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Latch onto this, it’s all relative

Right, a somewhat cryptic title perhaps, but don’t worry. It’s just the usual 8088-retroprogramming talk again. I want to talk about how some values in PC hardware are latched, and how you can use that to your advantage. Latched values … Continue reading

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8088 MPH: The final version

Although we were very happy with the win at Revision, we were not entirely happy with 8088 MPH as a whole. Because of the time pressure, there were some things we could not finish as well as we wanted. Also, as … Continue reading

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8088 MPH: The polygons

The last effect in 8088 MPH to be discussed is the polygon renderer. As already mentioned earlier, it is not a regular polygon renderer, but actually a ‘delta-renderer’: it does not rasterize pixels directly, but for each scanline, it uses … Continue reading

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8088 MPH: Sprites? Where we’re going, we don’t need… sprites!

I would like to give some technical background information on the sprite part in 8088 MPH, but before I do that, I want to discuss the music and the musicians, as they did not seem to have gotten very much … Continue reading

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