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Tag Archives: IBM PC
That’s not Possible on this Platform!
The past year-and-a-half have been quite interesting. First there was the plan to form a team and build a demo for the original IBM PC with CGA. We weren’t quite sure where it would lead at first, but as the … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 5150, 5155, 5160, 8088 mph, CGA, demoscene, IBM PC, IBM PC/XT, oldskool, PC speaker, retroprogramming
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8088 MPH: The final version
Although we were very happy with the win at Revision, we were not entirely happy with 8088 MPH as a whole. Because of the time pressure, there were some things we could not finish as well as we wanted. Also, as … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088 mph, CGA, CRTC, demo, DESiRE, DOSBox, final, Hornet, IBM PC, IBM XT, reenigne, Revision 2015, Trixter, VileR
16 Comments
8088 MPH: The polygons
The last effect in 8088 MPH to be discussed is the polygon renderer. As already mentioned earlier, it is not a regular polygon renderer, but actually a ‘delta-renderer’: it does not rasterize pixels directly, but for each scanline, it uses … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 5150, 5160, 8088, 8088 mph, ASM, assembly, CGA, dither, flatshade, IBM, IBM PC, IBM PC/XT, Intel, lambert, optimize, polygon, rasterize, span buffer, video memory
3 Comments
8088 MPH: How it came about
Well, you’ve already seen the demo in my previous post. And Trixter, reenigne and VileR have already covered most of the technical details in these articles: 8088 MPH: We Break All Your Emulators 1K colours on CGA: How it’s done … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 4.77 MHz, 8088, 8088 mph, assembly, CGA, Composite, demoscene, DOS, IBM CGA, IBM PC, IBM PC/XT, NTSC, oldskool, OpenWatcom, optimize, polygon, programming, retro
15 Comments
CGADEMO by Codeblasters
Today I want to talk about a rather obscure, yet interesting demo, namely CGADEMO by Codeblasters, from 1992: As you can read from the scroller, what’s interesting about this demo is that it runs at full framerate (60 Hz) even … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 4.77 MHz, ASM, assembly, CGA, CGADEMO, Codeblasters, demoscene, IBM PC, IBM PC/XT, optimizing, PC, retro, retroprogramming, x86, XT
16 Comments
8088 Domination by Trixter/Hornet
If you’re into retro-demoscening, you have probably already seen this demo, but just to be safe, I’ll just do a quick blog on it anyway, because it’s just that cool. It started with 8088 Corruption back in 2004: Basically it … Continue reading
Posted in Oldskool/retro programming, Software development, Software news
Tagged 8088, 8088 Corruption, 8088 Domination, CGA, DOS, full-motion video player, Hornet, IBM PC, oldskool, PC, Trixter
2 Comments