Tag Archives: nvidia

nVidia makes good on their promise: DX12 support for Fermi

You might remember that in the months leading up to Mantle, DX12 and Vulkan, I mentioned that all of nVidia’s cards from Fermi and up would support DX12. This was also officially confirmed by nVidia on this page, and also … Continue reading

Posted in Direct3D, Hardware news, Software development, Software news | Tagged , , , , , , | 13 Comments

DirectX 12 and Vulkan: what it is, and what it isn’t

I often read comments in the vein of: “… but vendor A’s hardware is designed more for DX12/Vulkan than vendor B’s”. It’s a bit more complicated than that, because it is somewhat of a chicken-and-egg problem. So I thought I’d … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news, Vulkan | Tagged , , , , , , , , , , , , , , , , , , , , | 11 Comments

FutureMark’s Time Spy: some people still don’t get it

Today I read a review of AMD’s new Radeon RX470 on Tweakers.net, by Jelle Stuip. He used Time Spy as a benchmark, and added the following description: About 3DMark Time Spy has recently been some controversy, because it is found … Continue reading

Posted in Direct3D, Hardware news, Software development, Software news, Vulkan | Tagged , , , , , , , , , , , | 5 Comments

GeForce GTX1060: nVidia brings Pascal to the masses

Right, we can be short about the GTX1060… It does exactly what you’d expect: it scales down Pascal as we know it from the GTX1070 and GTX1070 to a smaller, cheaper chip, aiming at the mainstream market. The card is … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Vulkan | Tagged , , , , , , , , , , | 21 Comments

AMD’s Polaris debuts in Radeon RX480: I told you so

In a recent blogpost, after dealing with the nasty antics of a deluded AMD fanboy, I already discussed what we should and should not expect from AMD’s upcoming Radeon RX480. Today, the NDA was lifted, and reviews appear everywhere on the … Continue reading

Posted in Hardware news | Tagged , , , , , , , , , | 52 Comments

GameWorks vs GPUOpen: closed vs open does not work the way you think it does

I often read people claiming that GameWorks is unfair to AMD, because they don’t get access to the sourcecode, and therefore they cannot optimize for it. I cringe everytime I read this, because it is wrong on so many levels. … Continue reading

Posted in Direct3D, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , , | 21 Comments

nVidia’s GeForce GTX 1080, and the enigma that is DirectX 12

As you are probably aware by now, nVidia has released its new Pascal architecture, in the form of the GTX 1080, the ‘mainstream’ version of the architecture, codenamed GP104. nVidia had already presented the Tesla-varation of the high-end version earlier, … Continue reading

Posted in Direct3D, Hardware news, OpenGL | Tagged , , , , , , , , , , , , , , | 116 Comments