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Meta
Monthly Archives: June 2013
Cubemaps
The other day I wanted to create a renderpass for realtime previewing of my cubemaps. I wanted to go for the lazy way of just googling for some code, and copy-pasting the proper coordinates into my code. However, I could … Continue reading
Posted in Direct3D, OpenGL, Software development
Tagged 2D, 3D, cubemap, Direct3D, mesh, normalized, OpenGL, preview, texture, view vector
8 Comments
The problem with free/open source software
I have recently obtained two Apple Mac Mini G4 machines. They date from 2005, but I did not immediately associate them with retro-programming (I would think they’d have to be quite a bit older for that). They both were unable … Continue reading
Posted in Oldskool/retro programming
Tagged Apple, BHM, computer, legacy, Leopard, Mac, MacPorts, open source software, OpenGL, OS X, powerpc architecture, retro, software, Tiger, Xcode
4 Comments
AMD Richland, another improvement that is not an improvement
Only moments after Intel introduced its new Haswell, AMD also introduced its successor to Trinity, codenamed Richland. Well, I can be short about this one. Anandtech did some nice coverage on it, as usual. The focus is entirely on the … Continue reading
Posted in Hardware news
Tagged AMD, APU, Crystalwell, Haswell, iGPU, Intel, Richland, Trinity
15 Comments
Haswell Hasarrived
Intel has launched its new generation of Core i5/i7 processors, codenamed Haswell. If you are familiar with Intel’s tick-tock strategy, this is a ‘tock’: a microarchitecture update on existing process technology. In this case the 22 nm process which is … Continue reading
Posted in Hardware news
Tagged AMD, anandtech, APU, computer, Core i7, cpu internals, gaming, Haswell, iGPU, Intel, Iris Pro, Ivy Bridge, performance, technology
4 Comments