Monthly Archives: March 2010

Fermi is here!

Or well… almost. It’s in the hands of various review sites, and due to be available through retail channels in about 2 weeks. However, thanks to these review sites, we already have a reasonably good idea of what to expect. … Continue reading

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Well, speak of the devil…

Just after I posted my previous blog, regarding OpenGL and Direct3D, Khronos announced OpenGL 3.3 and 4.0. This ofcourse rekindled the old OpenGL vs Direct3D war around the web, which as I said only days earlier, didn’t seem to have … Continue reading

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OpenGL vs Direct3D, round #231489324

Well, I’ve been working with OpenGL a bit, trying to build an example program that shows how to load and animate a skinned BHM 3d scene. I haven’t really touched OpenGL since the Direct3D 8 days… so I find myself … Continue reading

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