Monthly Archives: November 2022

Another adventure in downgrading, part 3: XP

Taking the application down even further than last time. Windows XP? You’re probably thinking: “Direct3D 11, Media Foundation, WIC, that’s never going to work in XP! What are you thinking?” And you’d be right. If the codebase was entirely aimed … Continue reading

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Another adventure in downgrading, part 2: Vista

Okay, picking up where we left off last time: we have an application that now runs on .NET 4.6.2. So far it’s only tested on Windows 7 and Windows 10 platforms, which the .NET 4.8 version was targeting anyway. But … Continue reading

Posted in Direct3D, Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , | 6 Comments

Another adventure in downgrading: .NET 4.8 to .NET 4.6.2

Over the past few days I’ve had some fun with a codebase again. Similar to the time when I tried to get my Direct3D engine running on very early CPUs and GPUs. Except that codebase was in C++, and this … Continue reading

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