Category Archives: Software development

Programming: What separates the men from the boys?

I have come up with the following list of topics: Pointer arithmetic Unicode vs ASCII strings Memory management Calling conventions Basic mathematics, such as linear algebra (eg 2d rotations, translations and scaling, things you’ll regularly find in basic GUI stuff). … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , | 21 Comments

Any real-keeping lately?

The 5-year anniversary of my inaugural ‘Just keeping it real’-article came and went. Has it been that long already? It’s also been quite some time since I’ve last written about some oldskool coding, or even anything at all. Things have … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , | 6 Comments

DirectX 12 and Vulkan: what it is, and what it isn’t

I often read comments in the vein of: “… but vendor A’s hardware is designed more for DX12/Vulkan than vendor B’s”. It’s a bit more complicated than that, because it is somewhat of a chicken-and-egg problem. So I thought I’d … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news, Vulkan | Tagged , , , , , , , , , , , , , , , , , , , , | 11 Comments

FutureMark’s Time Spy: some people still don’t get it

Today I read a review of AMD’s new Radeon RX470 on Tweakers.net, by Jelle Stuip. He used Time Spy as a benchmark, and added the following description: About 3DMark Time Spy has recently been some controversy, because it is found … Continue reading

Posted in Direct3D, Hardware news, Software development, Software news, Vulkan | Tagged , , , , , , , , , , , | 5 Comments

GeForce GTX1060: nVidia brings Pascal to the masses

Right, we can be short about the GTX1060… It does exactly what you’d expect: it scales down Pascal as we know it from the GTX1070 and GTX1070 to a smaller, cheaper chip, aiming at the mainstream market. The card is … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Vulkan | Tagged , , , , , , , , , , | 21 Comments

GameWorks vs GPUOpen: closed vs open does not work the way you think it does

I often read people claiming that GameWorks is unfair to AMD, because they don’t get access to the sourcecode, and therefore they cannot optimize for it. I cringe everytime I read this, because it is wrong on so many levels. … Continue reading

Posted in Direct3D, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , , | 19 Comments

Commander Keen 4: now in 16-colour composite CGA!

Perhaps you have already heard it through the grapevine, but just to be sure, I’d like to mention that VileR (of 8088 MPH fame)has patched the Keen 4 code and redid all the graphics to make the most of the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , | Leave a comment