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Category Archives: Software development
Running anything Remedy/Futuremark/MadOnion/UL in 2020
There has always been a tie between Futuremark and the demoscene. It all started with the benchmark Final Reality, released by Remedy Entertainment in 1997. Remedy Entertainment was a gaming company, founded by demosceners from the legendary Future Crew and … Continue reading
Posted in Direct3D, Oldskool/retro programming, Software development
Tagged 16-bit, 32-bit, 3DMark, 3DMark Vantage, 3DMark03, 3DMark05, 3DMark06, 3DMark11, 3DMark2000, 3DMark2001SE, 3DMark99Max, 64-bit, DirectX, DOS, Final Reality, FutureMark, MadOnion, ntvdm, oldskool, otvdm, retro, Win16, Win32, Windows-on-Windows, winevdm, WOW64
5 Comments
Batch, batch, batch: Respect the classics!
Today I randomly stumbled upon some discussions about DirectX 12, Mantle and whatnot. It seems a lot of people somehow think that the whole idea of reducing draw call overhead was new for Mantle and DirectX 12. While some commenters … Continue reading
Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development, Vulkan
Tagged 2001, 2003, Batch batch batch, BSP, DirectX, Draw call overhead, Game Developers Conference, Gamedev.net, Leafy BSP, Microsoft, nvidia, OpenGL
5 Comments
Politicians vs entrepreneurs
Recently the discussion of a newly published book caught my attention. The book investigated some of the ramifications of the financial crisis of 2007-2008. Specifically, it investigated how a bank received government support. This was done in the form of … Continue reading
Posted in Software development
2 Comments
Windows and ARM: not over yet
As you may recall, I was quite fond of the idea of ARM and x86 getting closer together, where on the one hand, Windows could run on ARM devices, and on the other hand, Intel was developing smaller x86-based SOCs … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news
Tagged ARM, Atom, Intel, IoT, Microsoft, Surface Pro X, Windows 10, x86
5 Comments
Bitbucket ends support for Mercurial (Hg), a quick guide
I have been a long-time user of Bitbucket for my personal projects, over 10 years now, I believe. My preferred source control system has always been Mercurial (Hg), especially in those early days, when I found the tools for Git … Continue reading
Posted in Software development
Tagged Bitbucket, Git, Hg, hg-git, Mercurial, migrate hg to git, repository, source control, TortoiseGit, TortoiseHg
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Am I a software architect?
In the previous article, I tried to describe how I see a software architect, and how he or she would operate within a team or organization. One topic I also wanted to discuss is the type of work a software … Continue reading
Who is a software architect? What is software architecture?
After the series of articles I did on software development a while ago, I figured that the term ‘Software Architect’ is worth some additional discussion. I have argued that Software Engineering may mean different things to different people, and the … Continue reading
Just keeping it real at Revision 2019
I visited Revision again this year. And I took my IBM PC/XT 5160 with me. And I made a quick release. That release was a plan that I’ve had for a while, and which I mentioned in my previous blogpost: … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088, After Burner, AMAME, Arcade, CGA, Composite, demoscene, DOS, DOSBox, Hang-on, IBM Music Feature Card, IMFC, IMFCDISK, MAME, MIDI, MS-DOS, music, SEGA, Space Harrier
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The IBM Music Feature Card and Yamaha FB-01
This has got to be one of the most obscure pieces of hardware I have covered so far. A sound card for the IBM PC, released in 1987. And by none other than Big Blue themselves! I am talking about … Continue reading
The DreamBlaster S2P: General MIDI from a parallel port
In the interest of catching up, here is the second blog that is long overdue. I want to talk about the DreamBlaster S2P from Serdaco. I received mine over a year ago, and it actually was an early prototype. The … Continue reading
Posted in Hardware news, Oldskool/retro programming, Software development
Tagged 8088, DOS, dreamblaster, DreamBlaster S2P, General MIDI, IBM, IBM PCjr, MIDI, oldskool, PCjr, retroprogramming, Serdaco, Serdaco SDK
1 Comment