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Meta
Tag Archives: geforce
Windows 7: the end is nigh
Windows 7, originally released on October 22, 2009. It’s had a good run of over 13 years so far. At its introduction, I wrote a somewhat cynical piece, given that people were so negative about Windows Vista, and so positive … Continue reading
Posted in Software news
Tagged .NET 4.8.1, .NET 7, End of life, geforce, Microsoft, Security update, Service Pack 1, Visual Studio 2022, Windows 10, Windows 7, Windows 7 SP1
2 Comments
FutureMark’s Time Spy: some people still don’t get it
Today I read a review of AMD’s new Radeon RX470 on Tweakers.net, by Jelle Stuip. He used Time Spy as a benchmark, and added the following description: About 3DMark Time Spy has recently been some controversy, because it is found … Continue reading
Posted in Direct3D, Hardware news, Software development, Software news, Vulkan
Tagged AMD, Async compute, FutureMark, geforce, Jelle Stuip, nvidia, Pascal, Polaris, Radeon, RX470, Time Spy, Tweakers
5 Comments
GeForce GTX1060: nVidia brings Pascal to the masses
Right, we can be short about the GTX1060… It does exactly what you’d expect: it scales down Pascal as we know it from the GTX1080 and GTX1070 to a smaller, cheaper chip, aiming at the mainstream market. The card is … Continue reading
Posted in Direct3D, Hardware news, OpenGL, Software development, Vulkan
Tagged 3DMark, AMD, FutureMark, gaming, geforce, GPU, GTX1060, nvidia, performance, Radeon RX480, Time Spy
21 Comments
AMD’s Polaris debuts in Radeon RX480: I told you so
In a recent blogpost, after dealing with the nasty antics of a deluded AMD fanboy, I already discussed what we should and should not expect from AMD’s upcoming Radeon RX480. Today, the NDA was lifted, and reviews appear everywhere on the … Continue reading
Posted in Hardware news
Tagged AMD, gaming, geforce, GPU, GTX1060, GTX1070, GTX970, nvidia, performance, Radeon RX480
52 Comments
nVidia’s GeForce GTX 1080, and the enigma that is DirectX 12
As you are probably aware by now, nVidia has released its new Pascal architecture, in the form of the GTX 1080, the ‘mainstream’ version of the architecture, codenamed GP104. nVidia had already presented the Tesla-varation of the high-end version earlier, … Continue reading
Posted in Direct3D, Hardware news, OpenGL
Tagged AMD, architecture, Asynchronous, asynchronous shaders, Compute, CPU, DirectX 12, GDDR5x, geforce, GPU, GTX1080, HBM, nvidia, Pascal, performance
116 Comments
No DX12_1 for upcoming Radeon 3xx and Fury series?
A few days ago it was confirmed that none of AMD’s current GPUs are capable of supporting the new rendering features in DirectX 12 level 12_1, namely Conservative Rasterization and Rasterizer Ordered Views. I already mentioned that back when Maxwell … Continue reading
Posted in Direct3D, Hardware news
Tagged 12_1, 3xx, AMD, DirectX 12, DX12, DX12_1, Fury, geforce, Maxwell, nvidia, Radeon
44 Comments
Direct3D 11.3 (and nVidia’s Maxwell Mark 2)
A few days ago, nVidia introduced the new GTX970 and GTX980, based on the Maxwell architecture. A bit of a surprise however, is that this is a ‘Mark 2’ version of the Maxwell architecture, which has some new features that … Continue reading
Posted in Direct3D, Hardware news, OpenCL, OpenGL, Software development
Tagged AMD, conservative rasterizing, D3D, Direct3D, Direct3D 11.3, Direct3D 12, DirectX, geforce, GTX970, GTX980, Maxwell, Microsoft, nvidia, volume tiled resource
26 Comments
Who was first, DirectX 12 or Mantle? nVidia or AMD?
There has been quite a bit of speculation on which API and/or which vendor was first… I will just list a number of facts, and then everyone can decide for themselves. Microsoft’s first demonstrations of working DX12 software (3DMark and … Continue reading
nVidia stability issues on GeForce 400/500 series
I am still using the trusty old GeForce GTX460 in one of my machines. When I upgraded my drivers to version 320.18, I started having problems. Every now and then, the driver would reset, and in some cases it would … Continue reading
Posted in Hardware news, Software news
Tagged acceleration, beta drivers, browser freeze, bug, bug report, driver, fix, geforce, GTX460, GTX560, issue, nvidia, TDR, Windows 7, Windows 8, Windows 8.1
14 Comments
The return of Larrabee, and Kepler’s true form
A little over a year ago, Intel announced their future plans for the Larrabee project, their attempt at a massively parallel architecture, much like nVidia’s and AMD’s GPGPU architectures. Initially Larrabee was also supposed to power a graphics card. However, … Continue reading
Posted in Hardware news, OpenCL
Tagged computer, cpu cores, dynamic parallelism, geforce, GK110, GTX680, Intel, Kepler, Larrabee, nvidia, OpenCL, parallel architecture, technology, Tesla, x86, Xeon Phi
5 Comments