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Category Archives: Oldskool/retro programming
Running anything Remedy/Futuremark/MadOnion/UL in 2020
There has always been a tie between Futuremark and the demoscene. It all started with the benchmark Final Reality, released by Remedy Entertainment in 1997. Remedy Entertainment was a gaming company, founded by demosceners from the legendary Future Crew and … Continue reading
Posted in Direct3D, Oldskool/retro programming, Software development
Tagged 16-bit, 32-bit, 3DMark, 3DMark Vantage, 3DMark03, 3DMark05, 3DMark06, 3DMark11, 3DMark2000, 3DMark2001SE, 3DMark99Max, 64-bit, DirectX, DOS, Final Reality, FutureMark, MadOnion, ntvdm, oldskool, otvdm, retro, Win16, Win32, Windows-on-Windows, winevdm, WOW64
5 Comments
Batch, batch, batch: Respect the classics!
Today I randomly stumbled upon some discussions about DirectX 12, Mantle and whatnot. It seems a lot of people somehow think that the whole idea of reducing draw call overhead was new for Mantle and DirectX 12. While some commenters … Continue reading
Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development, Vulkan
Tagged 2001, 2003, Batch batch batch, BSP, DirectX, Draw call overhead, Game Developers Conference, Gamedev.net, Leafy BSP, Microsoft, nvidia, OpenGL
5 Comments
Some thoughts on emulators
Recently I watched Trixter’s latest Q&A video on YouTube, and at 26:15 there was a question regarding PC emulators: That got me thinking, I have some things I’d like to share on that subject as well. First of all, I … Continue reading
Posted in Oldskool/retro programming
Tagged 5150, 5155, 5160, 5170, AT, clone, compatible, DOSBox, Emulation, IBM, MS-DOS, PC, XT
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Just keeping it real at Revision 2019
I visited Revision again this year. And I took my IBM PC/XT 5160 with me. And I made a quick release. That release was a plan that I’ve had for a while, and which I mentioned in my previous blogpost: … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088, After Burner, AMAME, Arcade, CGA, Composite, demoscene, DOS, DOSBox, Hang-on, IBM Music Feature Card, IMFC, IMFCDISK, MAME, MIDI, MS-DOS, music, SEGA, Space Harrier
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The IBM Music Feature Card and Yamaha FB-01
This has got to be one of the most obscure pieces of hardware I have covered so far. A sound card for the IBM PC, released in 1987. And by none other than Big Blue themselves! I am talking about … Continue reading
The DreamBlaster S2P: General MIDI from a parallel port
In the interest of catching up, here is the second blog that is long overdue. I want to talk about the DreamBlaster S2P from Serdaco. I received mine over a year ago, and it actually was an early prototype. The … Continue reading
Posted in Hardware news, Oldskool/retro programming, Software development
Tagged 8088, DOS, dreamblaster, DreamBlaster S2P, General MIDI, IBM, IBM PCjr, MIDI, oldskool, PCjr, retroprogramming, Serdaco, Serdaco SDK
1 Comment
Keeping it real for Outline 2018
It’s been a while, but I’m back. Or at least, I hope to have some more time to blog again from now on. And not just to blog, because many of my blogs are the result of experimentations with software … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088, Adlib Tracker II, demoscene, DOS, oldskool, OPL3, Outline, PC, retroprogramming, Revision
5 Comments
An emulator that 8088 MPH doesn’t break?
Breaking news! Or actually non-breaking news! Just now I have managed to run 8088 MPH in an emulator for the first time, with all effects showing, and giving a reasonably accurate rendition of real hardware. The emulator is 86Box, and … Continue reading
Putting the things together, part 2: MIDI and other problems
Remember a few months ago, when I explained my approach to playing VGM files? Well, VGM files are remarkably similar to Standard MIDI files. In a way, MIDI files are also just time-stamped captures of data sent to a sound … Continue reading
Posted in Oldskool/retro programming
Tagged 8088, chiptune, demoscene, IBM, James Pearce, lo-tech, lo-tech.co.uk, MS-DOS, oldskool, PCjr, PSG, retroprogramming, Skate or Die, SN76489, sound, Tandy
8 Comments
What makes the PCjr cool, and what makes it uncool?
The IBM PCjr was a huge flop in the marketplace. As such, it has only been in production for about 14 months, and never even reached my part of the world. When I grew up, I had a vague notion … Continue reading
Posted in Oldskool/retro programming
3 Comments