Tag Archives: PC

Area 5150, a reflection

As I said in my previous coverage of Area 5150, I was not sure whether I should comment on the demo. But I have given it some thought, and have decided to give some background info on the development process. … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , | 1 Comment

Area 5150: 8088 MPH gets a successor

In case you have missed it, over the weekend, a new demo for IBM PC with CGA was released at Evoke, under the name Area 5150. It placed first in the competition, which should not surprise anyone: I was wondering … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , | 2 Comments

Retro programming, what is it?

As you may have seen, in the comment section of my previous two articles, a somewhat confused individual has left a number of rather lengthy comments. I had already encountered this individual in the comments section of some YouTube videos … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , | Leave a comment

An Amiga can’t do Wolfenstein 3D!

Like many people who grew up in the 80s and early 90s, gaming was a 2d affair for me. Scrolling, sprites and smooth animation were key elements of most action games. The Commodore 64 was an excellent gaming machine in … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , , | 17 Comments

Some thoughts on emulators

Recently I watched Trixter’s latest Q&A video on YouTube, and at 26:15 there was a question regarding PC emulators: That got me thinking, I have some things I’d like to share on that subject as well. First of all, I … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , , , | 1 Comment

Keeping it real for Outline 2018

It’s been a while, but I’m back. Or at least, I hope to have some more time to blog again from now on. And not just to blog, because many of my blogs are the result of experimentations with software … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , | 5 Comments

Trackers vs MIDI, part deux

The previous post got rather long(winded) already. But shortly after I posted it, I realized that I had not yet said all that I wanted to say. Namely, I mentioned the Yamaha FM synthesizer chips at the start, and I … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , | 6 Comments

Trackers vs MIDI

With all the recent tinkering with audio devices and sound routines, I stumbled across various resources, old and new. One such resource was this article on OS/2 Museum, about the Gravis UltraSound. (And small world, this site is by Michal … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , | 31 Comments

PC-compatibility, it’s all relative

Update 21-12-2015: I have updated some of the information after testing on an AT with old Intel 8259A chips, and added some extra information on EISA and newer systems. I would like to pick up where I left off last … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , | 9 Comments

8088 MPH: Sprites? Where we’re going, we don’t need… sprites!

I would like to give some technical background information on the sprite part in 8088 MPH, but before I do that, I want to discuss the music and the musicians, as they did not seem to have gotten very much … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , | 9 Comments