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Tag Archives: DOS
MartyPC: PC emulation done right
I would like to give a heads-up about the new PC emulator on the block. It is called “MartyPC”, which indeed is a reference to Marty McFly from the Back To The Future movies. And indeed, that is a tribute … Continue reading
Posted in Oldskool/retro programming, Software development, Software news
Tagged 8088 mph, Area 5150, CGA, Composite, cycle exact, DOS, emulator, IBM 5150, IBM 5160, IBM PC, MartyPC, MS-DOS, PC, PC/XT, wait state, XT
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Cartridges for the IBM PC
Cartridges? For the IBM PC? There’s no such thing! Well, there kinda is… The IBM PCjr has two cartridge slots. Now, one may argue about whether the PCjr is actually an IBM PC compatible or not, but let’s look at … Continue reading
Posted in Hardware news, Oldskool/retro programming
Tagged BackBit Pro, BIOS, cartridge, CRC, DOS, EPROM, Extension ROM, IBM, JRC, JRipCart, MS-DOS, PC, PC DOS, PCjr, Raphnet, ROM, SD-card, SHAOS, Tand-Em
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The DOS SDK
A thing I have been working on, on and off, for many years now, is a set of headers and helper routines for programming DOS machines directly on the hardware in assembly and C. As you may recall, my earliest … Continue reading
A great upgrade for the PCjr: the jr-IDE
Adding a hard drive to a PC was a reasonably standard upgrade even in the 80s. And in today’s world of retro-computing, we have the XT-IDE card, which adds proper IDE support to old PCs. Which also allows you to … Continue reading
Posted in Hardware news, Oldskool/retro programming, Software development
Tagged Alan Hightower, DOS, IBM, James Pearce, jr-IDE, JRCONFIG.SYS, Memory expansion, Mike Brutman, PC DOS, PCjr, retrotronics.org, sidecar, Tandy 1000, TexElec, XT-IDE
2 Comments
A new game for DOS/EGA/AdLib: Super Space Fuel Inc.
It seems there has been a boom in Match-3 games. They seem to be a popular target for casual gaming on mobile devices/in browsers. But what’s better than playing Match-3 on your mobile phone? Playing Match-3 under DOS! I say … Continue reading
Posted in Oldskool/retro programming, Software news
Tagged AdLib, DOS, EGA, Match-3, No-XS, sBeam, Super Space Fuel Inc., Turbo C, VisionVortex
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VGA and MCGA, what’s the difference?
When running old DOS games, you often have to manually select which type of graphics adapter you use. Some games allow you to select VGA for 256 colour mode. Others use the term MCGA for 256 colour mode, and some … Continue reading
Posted in Oldskool/retro programming
Tagged BIOS, CGA, DOS, Epson Equity, IBM, MCGA, mode 11h, mode 13h, PS/2, VGA
3 Comments
Retro programming, what is it?
As you may have seen, in the comment section of my previous two articles, a somewhat confused individual has left a number of rather lengthy comments. I had already encountered this individual in the comments section of some YouTube videos … Continue reading
Posted in Oldskool/retro programming
Tagged Amiga, coding, Commodore 64, DOS, IBM, oldskool, PC, retro, reverse engineering
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An Amiga can’t do Wolfenstein 3D!
Like many people who grew up in the 80s and early 90s, gaming was a 2d affair for me. Scrolling, sprites and smooth animation were key elements of most action games. The Commodore 64 was an excellent gaming machine in … Continue reading
Posted in Oldskool/retro programming
Tagged Amiga, bitplane, Catacomb 3-D, DOOM, DOS, Dread, EGA, Mode X, oldskool, optimize, PC, Wolfenstein 3D
18 Comments
Running anything Remedy/Futuremark/MadOnion/UL in 2020
There has always been a tie between Futuremark and the demoscene. It all started with the benchmark Final Reality, released by Remedy Entertainment in 1997. Remedy Entertainment was a gaming company, founded by demosceners from the legendary Future Crew and … Continue reading
Posted in Direct3D, Oldskool/retro programming, Software development
Tagged 16-bit, 32-bit, 3DMark, 3DMark Vantage, 3DMark03, 3DMark05, 3DMark06, 3DMark11, 3DMark2000, 3DMark2001SE, 3DMark99Max, 64-bit, DirectX, DOS, Final Reality, FutureMark, MadOnion, ntvdm, oldskool, otvdm, retro, Win16, Win32, Windows-on-Windows, winevdm, WOW64
7 Comments
Just keeping it real at Revision 2019
I visited Revision again this year. And I took my IBM PC/XT 5160 with me. And I made a quick release. That release was a plan that I’ve had for a while, and which I mentioned in my previous blogpost: … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088, After Burner, AMAME, Arcade, CGA, Composite, demoscene, DOS, DOSBox, Hang-on, IBM Music Feature Card, IMFC, IMFCDISK, MAME, MIDI, MS-DOS, music, SEGA, Space Harrier
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