Tag Archives: DOS

MartyPC: PC emulation done right

I would like to give a heads-up about the new PC emulator on the block. It is called “MartyPC”, which indeed is a reference to Marty McFly from the Back To The Future movies. And indeed, that is a tribute … Continue reading

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Cartridges for the IBM PC

Cartridges? For the IBM PC? There’s no such thing! Well, there kinda is… The IBM PCjr has two cartridge slots. Now, one may argue about whether the PCjr is actually an IBM PC compatible or not, but let’s look at … Continue reading

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The DOS SDK

A thing I have been working on, on and off, for many years now, is a set of headers and helper routines for programming DOS machines directly on the hardware in assembly and C. As you may recall, my earliest … Continue reading

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A great upgrade for the PCjr: the jr-IDE

Adding a hard drive to a PC was a reasonably standard upgrade even in the 80s. And in today’s world of retro-computing, we have the XT-IDE card, which adds proper IDE support to old PCs. Which also allows you to … Continue reading

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A new game for DOS/EGA/AdLib: Super Space Fuel Inc.

It seems there has been a boom in Match-3 games. They seem to be a popular target for casual gaming on mobile devices/in browsers. But what’s better than playing Match-3 on your mobile phone? Playing Match-3 under DOS! I say … Continue reading

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VGA and MCGA, what’s the difference?

When running old DOS games, you often have to manually select which type of graphics adapter you use. Some games allow you to select VGA for 256 colour mode. Others use the term MCGA for 256 colour mode, and some … Continue reading

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Retro programming, what is it?

As you may have seen, in the comment section of my previous two articles, a somewhat confused individual has left a number of rather lengthy comments. I had already encountered this individual in the comments section of some YouTube videos … Continue reading

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An Amiga can’t do Wolfenstein 3D!

Like many people who grew up in the 80s and early 90s, gaming was a 2d affair for me. Scrolling, sprites and smooth animation were key elements of most action games. The Commodore 64 was an excellent gaming machine in … Continue reading

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Running anything Remedy/Futuremark/MadOnion/UL in 2020

There has always been a tie between Futuremark and the demoscene. It all started with the benchmark Final Reality, released by Remedy Entertainment in 1997. Remedy Entertainment was a gaming company, founded by demosceners from the legendary Future Crew and … Continue reading

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Just keeping it real at Revision 2019

I visited Revision again this year. And I took my IBM PC/XT 5160 with me. And I made a quick release. That release was a plan that I’ve had for a while, and which I mentioned in my previous blogpost: … Continue reading

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