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Categories
Meta
Monthly Archives: February 2012
Windows 8 and Visual Studio 11 go public beta
If you want to have a look at Windows 8, you can now get the Developer preview here: http://windows.microsoft.com/en-US/windows-8/download (Or go directly to the ISOs here: http://windows.microsoft.com/en-US/windows-8/iso) And if you want to try Visual Studio 11, you can get the … Continue reading
Posted in Software development, Software news
Tagged Beta, consumer preview, preview, Visual Studio 11, Windows 8
1 Comment
Optimizing in higher programming languages
Here is yet another old piece, which may still be quite useful. It was written around the time that I was developing my 3D renderer in Java. There was no proper 3D acceleration support for Java yet, and Java runs … Continue reading
Posted in Software development
Tagged 3d acceleration, 3d renderer, beginner, efficient, function, high level language, Java, java routines, learning, optimize, pointer, programming, software renderer, struct, tutorial
1 Comment
CPUs and pipelines, how do they work?
After the tutorial on C that I re-published recently, it is now time for another old article that is still remarkably educational and useful today. It describes the internals of the Pentium and Pentium Pro CPUs. Ironically enough, today’s Intel … Continue reading
Posted in Software development
Tagged ASM, assembly, beginner, C, CPU, execution, in-order, learning, ooo, oooe, optimize, out-of-order, pipeline, programming, superscalar, tutorial
4 Comments
The myth of CMT (Cluster-based Multithreading)
The first time I heard someone use the term ‘CMT’, I was somewhat surprised. Was there a different kind of CPU multithreading technology that I somehow missed? But when I looked it up, things became quite clear. If you google … Continue reading
A tutorial on programming C
Over the years I have written various things related to programming and hardware. They were published on websites that no longer exist and/or have disappeared into oblivion. I have found a few of them, which I think may still be … Continue reading
Posted in Software development
Tagged beginner, C, function, learning, pointer, programming, struct, tutorial
1 Comment
Porting BHM3DSample to Android: Some… well… a lot of… stressful development
As you may know, I have ported my OpenGL rendering framework to iPhone a few months ago. Originally I was not all that interested in Android, since it apparently uses Java for its apps. While it has OpenGL ES support … Continue reading
Posted in OpenGL, Software development
Tagged Android, C, development, Google, horrible, Java, JNI, NDK, nightmare, OpenGL ES, SDK, smartphone
2 Comments