Tag Archives: D3D

GameWorks vs GPUOpen: closed vs open does not work the way you think it does

I often read people claiming that GameWorks is unfair to AMD, because they don’t get access to the sourcecode, and therefore they cannot optimize for it. I cringe everytime I read this, because it is wrong on so many levels. … Continue reading

Posted in Direct3D, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , , | 21 Comments

Direct3D 11.3 (and nVidia’s Maxwell Mark 2)

A few days ago, nVidia introduced the new GTX970 and GTX980, based on the Maxwell architecture. A bit of a surprise however, is that this is a ‘Mark 2’ version of the Maxwell architecture, which has some new features that … Continue reading

Posted in Direct3D, Hardware news, OpenCL, OpenGL, Software development | Tagged , , , , , , , , , , , , , | 26 Comments

Richard Huddy back at AMD, talks more Mantle…

Richard Huddy did an interview with Tech Radar. One of the things he discussed there was the current state of Mantle, and its future. One interesting passage in the interview is this: DirectX is a generic APi. It covers Intel … Continue reading

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Who was first, DirectX 12 or Mantle? nVidia or AMD?

There has been quite a bit of speculation on which API and/or which vendor was first… I will just list a number of facts, and then everyone can decide for themselves. Microsoft’s first demonstrations of working DX12 software (3DMark and … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , , , , | 29 Comments

nVidia’s new GeForce GTX680: You win some, you lose some?

Today, nVidia has introduced the first of its new 600-series of videocards, based on the new Kepler architecture (as opposed to the Fermi architecture used in the 400- and 500-series). All the major review sites are putting up their reviews … Continue reading

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