Monthly Archives: June 2020

The strong ARM

I’ve done some posts on x86 vs ARM over the years, most recently on the new Microsoft Surface Pro X, which runs a ‘normal’ desktop version of Windows 10 on an ARM CPU, while also supporting x86 applications through emulation. … Continue reading

Posted in Hardware news | Tagged , , , , , , , , , , | 3 Comments

Batch, batch, batch: Respect the classics!

Today I randomly stumbled upon some discussions about DirectX 12, Mantle and whatnot. It seems a lot of people somehow think that the whole idea of reducing draw call overhead was new for Mantle and DirectX 12. While some commenters … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development, Vulkan | Tagged , , , , , , , , , , , | 5 Comments