Monthly Archives: March 2013

Latency and stuttering with 3D acceleration

The other day, I read this interesting article on Anandtech about the GPU stuttering issues that were recently discovered with AMD cards. I wanted to do a quick write-up about that, since it relates to what I am doing. As … Continue reading

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Just keeping it real, part 10.1

Last time, I covered the basics of doing multiply and divide with 8-bit numbers. So far, these routines only worked for unsigned numbers. This time I will show how to add support for signed numbers, some ways to extend these … Continue reading

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Just keeping it real, part 10

Let’s explore the Commodore 64 some more. The topic today is: mathematics. And again, we are going to keep it real, VERY real. I have to admit, originally the ‘keeping it real’ was mainly a play of words on the … Continue reading

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Just keeping it real, part 9

Right, the topic is still the Commodore 64. This time I want to get more technical and explain how to actually program some things. But first I would like to paint a picture of C64 programming in general. When the … Continue reading

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Just keeping it real, part 8

As I already said in the first part of this series, one of my first computers was the Commodore 64, and I would love to know more about programming it at a low level. I think I will follow roughly the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , | 3 Comments