Monthly Archives: November 2010

Running nVidia’s Endless City tessellation demo on Radeons

Updated 28-11-2010: Patch now includes support for 32-bit and 64-bit binaries. When I read about nVidia’s Endless City demo, it appeared that it would only run on nVidia hardware. I found that a bit strange, as it is using only … Continue reading

Posted in Direct3D, Hardware news, Software development, Software news | 35 Comments

Linux patch improves desktop performance

A small patch for the linux kernel, which groups tasks by the tty on which they are running, to optimize scheduling, makes multitasking on the desktop much smoother and more responsive: http://www.phoronix.com/scan.php?page=article&item=linux_2637_video&num=1 Funny in a way, since linux fans always … Continue reading

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AMD shows the first Fusion APU

And to get right to the point… Let’s look at the GPU performance. While the Radeon HD 5450 has the same number of shader processors as the E-350 (80), they run faster and it has a dedicated 1.6GHz memory bus … Continue reading

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Proof of what I said in my previous blog, from an unexpected place

Beyond3D has published an analysis of the Fermi architecture. The interesting part there is that they did a thorough analysis of the triangle setup/tessellation performance, and compared it with the Radeon 5870. In a nutshell they concluded two things: The … Continue reading

Posted in Direct3D, Hardware news, Software development, Software news, Uncategorized | 2 Comments