Monthly Archives: January 2011

3D Engine, it’s been a while…

While I haven’t blogged about my 3D engine developments in a long time, I haven’t been completely idle in that regard. The OpenGL engine that I made for the BHM sample was very useful in the sense that I started … Continue reading

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Catalyst Hotfix 11.1a: AMD admits defeat in tessellation

So, AMD has released a new Catalyst hotfix driver: · The Catalyst Control Center includes an early prototype of some new tessellation controls. Our goal is to give users full control over the tessellation levels used in applications. The default … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | 19 Comments

Come on, don’t be shy!

The internet is a strange place… In theory it is an ideal medium for communication… but in practice people communicate very selectively. I myself try to be as open as possible about the things I write on blogs or forums. … Continue reading

Posted in Uncategorized | 2 Comments

It’s official now: Windows on ARM

Here is Microsoft’s public announcement: http://www.microsoft.com/presspass/press/2011/jan11/01-05SOCsupport.mspx At the same time of this announcement, nVidia has also declared that they are going to push their current ARM CPU + GPU strategy (as in their Tegra products) to the server and PC markets … Continue reading

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