Monthly Archives: June 2022

GPU-accelerated video decoding

Picking up where I left off last time, I’d like to discuss a few more things when using video decoding libraries in your own graphics pipeline. Actually, the previous article was just meant as the introduction to the more technical … Continue reading

Posted in Software development | Tagged , , , , , , , , , , , , | 9 Comments

Video codecs and 4k

Recently I was optimizing some code to reliably play 4k video content at 60 fps through a 3D pipeline on low-end hardware. And it gave me a deja-vu of earlier situations with video. It seems that there is this endless … Continue reading

Posted in Software development | Tagged , , , , , , , , , , , , , , , , | 11 Comments