Monthly Archives: March 2014

Who was first, DirectX 12 or Mantle? nVidia or AMD?

There has been quite a bit of speculation on which API and/or which vendor was first… I will just list a number of facts, and then everyone can decide for themselves. Microsoft’s first demonstrations of working DX12 software (3DMark and … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , , , , | 29 Comments

DirectX 12: A first quick look

Today, Microsoft has presented the first information on DirectX 12 at the Game Developers Conference, and also published a blog on DirectX 12. nVidia also responded with a blog on DirectX 12. In Direct3D 12, the idea of deferred contexts … Continue reading

Posted in Software development, Direct3D, Software news | Tagged , , , , , , , , , , , , | 6 Comments

GnuTLS: Just because people can read the source, doesn’t mean that they do

I don’t want to spend too much time on this topic… Just want to get this out there. As you may have heard, a vulnerability was discovered in GnuTLS, because of sloppy coding: http://blog.existentialize.com/the-story-of-the-gnutls-bug.html I want to stress two points … Continue reading

Posted in Software development, Software news | Tagged , , , , , , , , | 10 Comments