Tag Archives: Direct3D

DirectX 12 and Vulkan: what it is, and what it isn’t

I often read comments in the vein of: “… but vendor A’s hardware is designed more for DX12/Vulkan than vendor B’s”. It’s a bit more complicated than that, because it is somewhat of a chicken-and-egg problem. So I thought I’d … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news, Vulkan | Tagged , , , , , , , , , , , , , , , , , , , , | 11 Comments

GameWorks vs GPUOpen: closed vs open does not work the way you think it does

I often read people claiming that GameWorks is unfair to AMD, because they don’t get access to the sourcecode, and therefore they cannot optimize for it. I cringe everytime I read this, because it is wrong on so many levels. … Continue reading

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The myth of HBM

It’s amazing, but AMD has done it again… They have managed to trick their customer base into believing yet another bit of nonsense about AMD’s hardware. This time it is about HBM. As we all know, AMD has traded in … Continue reading

Posted in Hardware news | Tagged , , , , , , , , , , , | 22 Comments

Direct3D 11.3 (and nVidia’s Maxwell Mark 2)

A few days ago, nVidia introduced the new GTX970 and GTX980, based on the Maxwell architecture. A bit of a surprise however, is that this is a ‘Mark 2’ version of the Maxwell architecture, which has some new features that … Continue reading

Posted in Direct3D, Hardware news, OpenCL, OpenGL, Software development | Tagged , , , , , , , , , , , , , | 26 Comments

When old and new meet: lessons from the past

As you may know, I like to dabble in retro-computing. I have held on to most computers I’ve used over the years, and I play with them from time to time. However, an interesting change has happened over the years: … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development | Tagged , , , , , , , , , , , , , , , , , | Leave a comment

Who was first, DirectX 12 or Mantle? nVidia or AMD?

There has been quite a bit of speculation on which API and/or which vendor was first… I will just list a number of facts, and then everyone can decide for themselves. Microsoft’s first demonstrations of working DX12 software (3DMark and … Continue reading

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DirectX 12: A first quick look

Today, Microsoft has presented the first information on DirectX 12 at the Game Developers Conference, and also published a blog on DirectX 12. nVidia also responded with a blog on DirectX 12. In Direct3D 12, the idea of deferred contexts … Continue reading

Posted in Direct3D, Software development, Software news | Tagged , , , , , , , , , , , , | 6 Comments

Independent Mantle benchmarks start to trickle in

Traditionally I like to look at the benchmarks from Anandtech’s review. And their findings fit exactly with the prediction I made earlier: a high-end setup will likely see 10-15% gain at best. The lower the graphics detail, the more Mantle … Continue reading

Posted in Direct3D, Hardware news, Software development, Software news | Tagged , , , , , , , , | 55 Comments

Alex St. John: The Evolution of Direct3D

I just stumbled upon this blog by Alex St. John, one of the creators of DirectX at Microsoft: http://www.alexstjohn.com/WP/2013/07/22/the-evolution-of-direct3d/ It gives a very interesting view on how OpenGL and Direct3D related to each other in the early days, within Microsoft. … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development, Software news | Tagged , , , , , , , , , | 2 Comments

Linux, the Dunning-Kruger OS

Over the years, I’ve seen a pattern emerge. I have documented this on various occasions. Such as the time when Jed Smith thought he knew about Windows security features such as ACLs. Or that time when Linus thought he had … Continue reading

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