Monthly Archives: February 2013

Assemblers are not compilers!

For some reason, people (read: newbies) often talk about ‘compiling assembly code’, or using an ‘assembly compiler’. This is WRONG, people! And I will try to explain why, by offering a historical perspective, as usual. Namely, if we go back … Continue reading

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What is a platform anyway?

After the previous blog, I figured I wanted to add something on people’s interpretations of OSes, platforms and API’s. Starting with OpenGL, I have already blogged about the PS3 in the past, where people think it uses OpenGL. At best … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , , | 1 Comment

OS and platform wars, why even bother anymore?

Unigine has recently released a new Valley benchmark, which runs on Windows, linux and OS X. The Windows version can run in either OpenGL or Direct3D. They have also released version 4.0 of their Heaven benchmark. I thought this, as … Continue reading

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Just keeping it real, part 7

Initially, part 7 was about something different altogether, but I have decided to bump that up to part 8 instead. Because as I was working on part 7, it dawned on me that I still had some loose ends to … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , | 3 Comments

The fading boundaries of internet communication

Here is a decidedly non-technical blog for a change. I suppose it is loosely related to nettiquette in some ways, and early attempts of people to define appropriate behaviour (such as this early RFC), but I think those have been … Continue reading

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