Author Archives: Scali

8088 MPH: The polygons

The last effect in 8088 MPH to be discussed is the polygon renderer. As already mentioned earlier, it is not a regular polygon renderer, but actually a ‘delta-renderer’. This bears some similarity to 8088 Domination, where the video is encoded … Continue reading

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8088 MPH: Sprites? Where we’re going, we don’t need… sprites!

I would like to give some technical background information on the sprite part in 8088 MPH, but before I do that, I want to discuss the music and the musicians, as they did not seem to have gotten very much … Continue reading

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8088 MPH: How it came about

Well, you’ve already seen the demo in my previous post. And Trixter, reenigne and VileR have already covered most of the technical details in these articles: http://trixter.oldskool.org/2015/04/07/8088-mph-we-break-all-your-emulators/ http://www.reenigne.org/blog/1k-colours-on-cga-how-its-done/ http://www.reenigne.org/blog/8088-pc-speaker-mod-player-how-its-done/ http://www.reenigne.org/blog/more-8088-mph-how-its-done/ http://8088mph.blogspot.com/2015/04/cga-in-1024-colors-new-mode-illustrated.html So I think I will approach it from a … Continue reading

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Just keeping it real at Revision 2015

The demo I have made together with Trixter, reenigne, VileR, coda, virt and Phoenix has won the oldskool compo at Revision 2015: I will discuss some of it in more detail at a later time. Trixter has already done a … Continue reading

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Triton’s Crystal Dream – the final chapter

A few years ago, I patched some of the code in Triton’s Crystal Dream demo from 1992: Although my code made it work on my real 486DX2-80 machine with Sound Blaster Pro (the ‘ideal’ setup for this demo), it did … Continue reading

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Test Drive’s pixelized transition effect

Today I want to talk about the transition effect in the game Test Drive from 1987. The effect will switch from one image to the next by replacing it pixel for pixel in a somewhat randomized pattern: I discussed this … Continue reading

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CGADEMO by Codeblasters

Today I want to talk about a rather obscure, yet interesting demo, namely CGADEMO by Codeblasters, from 1992: As you can read from the scroller, what’s interesting about this demo is that it runs at full framerate (60 Hz) even … Continue reading

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