Author Archives: Scali

Fixing Genesis Project’s GP-01

Shortly before our release of 8088 MPH at Revision 2015, another 8088+CGA production surfaced at Gubbdata 2015: This production was GP-01, by Genesis Project. One the one hand we were happy to see more people targeting the 8088+CGA platform. On … Continue reading

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nVidia does support D3D_FEATURE_LEVEL_12_0

There has been some FUD going around, in response to the fact that AMD’s latest hardware does not support D3D_FEATURE_LEVEL_12_1. Namely, the claim was that D3D_FEATURE_LEVEL_12_0 required some features that only AMD supports, namely resource binding tier 3. Now that … Continue reading

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8088 MPH: The final version

Although we were very happy with the win at Revision, we were not entirely happy with 8088 MPH as a whole. Because of the time pressure, there were some things we could not finish as well as we wanted. Also, … Continue reading

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No DX12_1 for upcoming Radeon 3xx and Fury series?

A few days ago it was confirmed that none of AMD’s current GPUs are capable of supporting the new rendering features in DirectX 12 level 12_1, namely Conservative Rasterization and Rasterizer Ordered Views. I already mentioned that back when Maxwell … Continue reading

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Food for thought

Question: Give at least 4 numbers in the range of 1 to 10. Answer 1: 3, 5 Answer 2: 4, 5, 6, 20 Answer 3, 7, 7, 7, 7 Answer 4: 3, 4, 5, 6 Answer 5: 1, 2, 3, … Continue reading

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8088 MPH: The polygons

The last effect in 8088 MPH to be discussed is the polygon renderer. As already mentioned earlier, it is not a regular polygon renderer, but actually a ‘delta-renderer’. This bears some similarity to 8088 Domination, where the video is encoded … Continue reading

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8088 MPH: Sprites? Where we’re going, we don’t need… sprites!

I would like to give some technical background information on the sprite part in 8088 MPH, but before I do that, I want to discuss the music and the musicians, as they did not seem to have gotten very much … Continue reading

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