Author Archives: Scali

GameWorks vs GPUOpen: closed vs open does not work the way you think it does

I often read people claiming that GameWorks is unfair to AMD, because they don’t get access to the sourcecode, and therefore they cannot optimize for it. I cringe everytime I read this, because it is wrong on so many levels. … Continue reading

Posted in Direct3D, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , , | 13 Comments

The damage that AMD marketing does

Some of you may have have seen the actions of a user that goes by the name of Redneckerz on a recent blogpost of mine. That guy posts one wall of text after the next, full of anti-nVidia rhetoric, shameless … Continue reading

Posted in Hardware news, Science or pseudoscience? | Tagged , , , , , | 9 Comments

Commander Keen 4: now in 16-colour composite CGA!

Perhaps you have already heard it through the grapevine, but just to be sure, I’d like to mention that VileR (of 8088 MPH fame)has patched the Keen 4 code and redid all the graphics to make the most of the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , | Leave a comment

Thought: Neutral and objective versus politically correct.

I suppose most people don’t understand the difference between being neutral/objective and being politically correct. A neutral and objective observer can still be critical about what he observes. A politically correct observer cannot voice any criticism. I suppose you could … Continue reading

Posted in Uncategorized | 6 Comments

nVidia’s GeForce GTX 1080, and the enigma that is DirectX 12

As you are probably aware by now, nVidia has released its new Pascal architecture, in the form of the GTX 1080, the ‘mainstream’ version of the architecture, codenamed GP104. nVidia had already presented the Tesla-varation of the high-end version earlier, … Continue reading

Posted in Direct3D, Hardware news, OpenGL | Tagged , , , , , , , , , , , , , , | 115 Comments

That’s not Possible on this Platform!

The past year-and-a-half have been quite interesting. First there was the plan to form a team and build a demo for the original IBM PC with CGA. We weren’t quite sure where it would lead at first, but as the … Continue reading

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Rise of the Tomb Raider: DX12 update

An update for Rise of the Tomb Raider was released yesterday, adding support for the DX12 API: And: As you can see: Adds NVIDIA VXAO Ambient Occlusion technology. This is the world’s most advanced real-time AO solution, specifically developed for … Continue reading

Posted in Direct3D | Tagged , , , , , , , , , , | 1 Comment