Author Archives: Scali

Triton’s Crystal Dream – the final chapter

A few years ago, I patched some of the code in Triton’s Crystal Dream demo from 1992: Although my code made it work on my real 486DX2-80 machine with Sound Blaster Pro (the ‘ideal’ setup for this demo), it did … Continue reading

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Test Drive’s pixelized transition effect

Today I want to talk about the transition effect in the game Test Drive from 1987. The effect will switch from one image to the next by replacing it pixel for pixel in a somewhat randomized pattern: I discussed this … Continue reading

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CGADEMO by Codeblasters

Today I want to talk about a rather obscure, yet interesting demo, namely CGADEMO by Codeblasters, from 1992: As you can read from the scroller, what’s interesting about this demo is that it runs at full framerate (60 Hz) even … Continue reading

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No love for some OSes?

As a developer, I always like to stay up-to-date with OS technology. Firstly, to learn about new features and technologies, which may or may not be useful for my products. And secondly, for making sure my software is compatible with … Continue reading

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Direct3D 11.3 (and nVidia’s Maxwell Mark 2)

A few days ago, nVidia introduced the new GTX970 and GTX980, based on the Maxwell architecture. A bit of a surprise however, is that this is a ‘Mark 2′ version of the Maxwell architecture, which has some new features that … Continue reading

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Intel disables TSX in Haswell

I was going to do a blog about this earlier, but the timing was rather unfortunate, because I had just published another blog. Then it slipped my mind, until the news of the new Haswell EP-based Xeon CPUs that is. … Continue reading

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1991 donut – final release

No-XS has composed a special EdLib track for me to use in the 1991 donut, so I could finish it properly and release the final version: There are a number of small changes and tweaks, I will just quote the … Continue reading

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