Tag Archives: DX12_1

DirectX 12 and Vulkan: what it is, and what it isn’t

I often read comments in the vein of: “… but vendor A’s hardware is designed more for DX12/Vulkan than vendor B’s”. It’s a bit more complicated than that, because it is somewhat of a chicken-and-egg problem. So I thought I’d … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news, Vulkan | Tagged , , , , , , , , , , , , , , , , , , , , | 11 Comments

DirectX 12 is out, let’s review

Well, DirectX 12 is launched, together with a new version of Windows (Windows 10) and an improved driver system (WDDM 2.0). Because, if you remember, we also had: Windows Vista + DirectX 10 + WDDM 1.0 Windows 7 + DirectX … Continue reading

Posted in Direct3D, Software development, Software news | Tagged , , , , , , , , , , , | 30 Comments

No DX12_1 for upcoming Radeon 3xx and Fury series?

A few days ago it was confirmed that none of AMD’s current GPUs are capable of supporting the new rendering features in DirectX 12 level 12_1, namely Conservative Rasterization and Rasterizer Ordered Views. I already mentioned that back when Maxwell … Continue reading

Posted in Direct3D, Hardware news | Tagged , , , , , , , , , , | 44 Comments