Tag Archives: Intel

The DOS SDK

A thing I have been working on, on and off, for many years now, is a set of headers and helper routines for programming DOS machines directly on the hardware in assembly and C. As you may recall, my earliest … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , | 1 Comment

Why AMD should never have made x86 processors in the first place

Another draft, this time create on June 22nd, 2016. The title may have been written down in a hurry, and seems a bit click-baity. I suppose it needs a bit of nuance: the point I wanted to make here is … Continue reading

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The strong ARM

I’ve done some posts on x86 vs ARM over the years, most recently on the new Microsoft Surface Pro X, which runs a ‘normal’ desktop version of Windows 10 on an ARM CPU, while also supporting x86 applications through emulation. … Continue reading

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Windows and ARM: not over yet

As you may recall, I was quite fond of the idea of ARM and x86 getting closer together, where on the one hand, Windows could run on ARM devices, and on the other hand, Intel was developing smaller x86-based SOCs … Continue reading

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Intel tries its hand at a discrete GPU again?

As you may have heard a few months ago, Intel has employed Raja Koduri, former GPU-designer at AMD’s Radeon division. Back then the statement already read: In this position, Koduri will expand Intel’s leading position in integrated graphics for the … Continue reading

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AMD Zen: a bit of a deja-vu?

AMD has released the first proper information on their new Zen architecture. Anandtech seems to have done some of the most in-depth coverage, as usual. My first impression is that of a deja-vu… in more than one way. Firstly, it reminds … Continue reading

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DirectX 12 and Vulkan: what it is, and what it isn’t

I often read comments in the vein of: “… but vendor A’s hardware is designed more for DX12/Vulkan than vendor B’s”. It’s a bit more complicated than that, because it is somewhat of a chicken-and-egg problem. So I thought I’d … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news, Vulkan | Tagged , , , , , , , , , , , , , , , , , , , , | 11 Comments

DirectX 12 is out, let’s review

Well, DirectX 12 is launched, together with a new version of Windows (Windows 10) and an improved driver system (WDDM 2.0). Because, if you remember, we also had: Windows Vista + DirectX 10 + WDDM 1.0 Windows 7 + DirectX … Continue reading

Posted in Direct3D, Software development, Software news | Tagged , , , , , , , , , , , | 30 Comments

8088 MPH: The polygons

The last effect in 8088 MPH to be discussed is the polygon renderer. As already mentioned earlier, it is not a regular polygon renderer, but actually a ‘delta-renderer’: it does not rasterize pixels directly, but for each scanline, it uses … Continue reading

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Intel disables TSX in Haswell

I was going to do a blog about this earlier, but the timing was rather unfortunate, because I had just published another blog. Then it slipped my mind, until the news of the new Haswell EP-based Xeon CPUs that is. … Continue reading

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