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Meta
Category Archives: Uncategorized
Why I left the 8088 MPH team
In short, it wasn’t my choice. Then who decided? Jim Leonard, aka Trixter. So is Jim able to singlehandedly decide who is and isn’t part of the ‘team’? Yes, apparently. So, it isn’t really a ‘team’ then, is it? No, … Continue reading
Posted in Uncategorized
Tagged 8088 mph, Area 5150, Enemies of Modernity, Gad Saad, Helen Pluckrose, Jim Leonard, Nomological Network, Parasitic Mind, postmodern, Successor ideology, Trixter, Truth, woke
5 Comments
Yet more thoughts!
Well, let’s do something fun… If you are a writer/blogger like me, you probably keep some ideas/notes/drafts around. Things you want to publish later, but it hasn’t quite been fleshed out into a full article yet. I’ve been writing for … Continue reading
Another adventure in downgrading: .NET 4.8 to .NET 4.6.2
Over the past few days I’ve had some fun with a codebase again. Similar to the time when I tried to get my Direct3D engine running on very early CPUs and GPUs. Except that codebase was in C++, and this … Continue reading
Posted in Uncategorized
Tagged .NET 4.6.2, .NET 4.8, 2015 LTSB, C#, CLR, Common Language Runtime, compatibility, downgrade, longevity, LTSB, NAudio, NuGet, retro, Windows 10, Windows 10 2015 LTSB
2 Comments
Steinberger guitars and basses: less is more
Time for a somewhat unusual blogpost. As you may know, aside from playing with software and hardware, I also dabble in music, mostly with (electric) guitars. I recently bought a new guitar, a Steinberger GT-PRO “Quilt Top” Deluxe in Wine … Continue reading
Posted in Uncategorized
Tagged active electronics, Bass, Eddie van Halen, EMG pickups, Fender, GT-Pro Deluxe, Guitar, Leo Fender, Ned Steinberger, R-Trem, Steinberger, TransTrem
1 Comment
Thought: Neutral and objective versus politically correct.
I suppose most people don’t understand the difference between being neutral/objective and being politically correct. A neutral and objective observer can still be critical about what he observes. A politically correct observer cannot voice any criticism. I suppose you could … Continue reading
Posted in Uncategorized
6 Comments
Food for thought
Question: Give at least 4 numbers in the range of 1 to 10. Answer 1: 3, 5 Answer 2: 4, 5, 6, 20 Answer 3, 7, 7, 7, 7 Answer 4: 3, 4, 5, 6 Answer 5: 1, 2, 3, … Continue reading
Posted in Uncategorized
7 Comments
Fifty Years of BASIC, the Programming Language That Made Computers Personal
50 years of BASIC. I grew up with BASIC-powered home computers myself, so I recognize a lot in this great article. And indeed, these computers invited you to program, that’s how I got started. Things just aren’t quite the same … Continue reading
Posted in Uncategorized
1 Comment
Funny search terms
I find it fun to look at the stats on my blog, and see the search terms that brought people here. Some of them are quite funny. So I’ve decided to collect them, and give you a selection: make windows … Continue reading
A brief overview on the history of 3D graphics hardware
A while ago, I wrote down a brief summary of the evolution of (consumer) 3D graphics hardware for someone. I concentrate mainly on PC hardware here, because it would be impossible to try and cover every custom graphics solution out … Continue reading
Posted in Direct3D, Hardware news, Oldskool/retro programming, OpenGL, Software development, Uncategorized
Tagged 3d apis, 3DFX, acceleration, ATi, computer, Direct3D, gaming, geforce, Glide, GPU, graphics processing unit, hardware, Matrox, nvidia, OpenGL, programmable, SGI, shader, Silicon Graphics, T&L, technology, VooDoo, voodoo cards, VPU
14 Comments