Tag Archives: Microsoft

The strong ARM

I’ve done some posts on x86 vs ARM over the years, most recently on the new Microsoft Surface Pro X, which runs a ‘normal’ desktop version of Windows 10 on an ARM CPU, while also supporting x86 applications through emulation. … Continue reading

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Batch, batch, batch: Respect the classics!

Today I randomly stumbled upon some discussions about DirectX 12, Mantle and whatnot. It seems a lot of people somehow think that the whole idea of reducing draw call overhead was new for Mantle and DirectX 12. While some commenters … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development, Vulkan | Tagged , , , , , , , , , , , | 4 Comments

Windows and ARM: not over yet

As you may recall, I was quite fond of the idea of ARM and x86 getting closer together, where on the one hand, Windows could run on ARM devices, and on the other hand, Intel was developing smaller x86-based SOCs … Continue reading

Posted in Direct3D, Hardware news, Software development, Software news | Tagged , , , , , , , | 5 Comments

Experience and skill in software development

I just spotted a number of hits from Ars Technica to my blog. It is a regular event that one of my blog posts gets posted in some online discussion, causing a noticeable spike in my statistics. When it does, … Continue reading

Posted in Software development | Tagged , , , , , , , , , , , , , , , | 8 Comments

DirectX 12 is out, let’s review

Well, DirectX 12 is launched, together with a new version of Windows (Windows 10) and an improved driver system (WDDM 2.0). Because, if you remember, we also had: Windows Vista + DirectX 10 + WDDM 1.0 Windows 7 + DirectX … Continue reading

Posted in Direct3D, Software development, Software news | Tagged , , , , , , , , , , , | 30 Comments

Direct3D 11.3 (and nVidia’s Maxwell Mark 2)

A few days ago, nVidia introduced the new GTX970 and GTX980, based on the Maxwell architecture. A bit of a surprise however, is that this is a ‘Mark 2’ version of the Maxwell architecture, which has some new features that … Continue reading

Posted in Direct3D, Hardware news, OpenCL, OpenGL, Software development | Tagged , , , , , , , , , , , , , | 26 Comments

DirectX 12: A first quick look

Today, Microsoft has presented the first information on DirectX 12 at the Game Developers Conference, and also published a blog on DirectX 12. nVidia also responded with a blog on DirectX 12. In Direct3D 12, the idea of deferred contexts … Continue reading

Posted in Direct3D, Software development, Software news | Tagged , , , , , , , , , , , , | 6 Comments

Alex St. John: The Evolution of Direct3D

I just stumbled upon this blog by Alex St. John, one of the creators of DirectX at Microsoft: http://www.alexstjohn.com/WP/2013/07/22/the-evolution-of-direct3d/ It gives a very interesting view on how OpenGL and Direct3D related to each other in the early days, within Microsoft. … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development, Software news | Tagged , , , , , , , , , | 2 Comments

A little knowledge can be a dangerous thing

That is something I found out in a ‘discussion’ (don’t think it really deserves that name) earlier this week. Some guy was talking about the fact that it took a long time for 32-bit OSes to catch on, after the … Continue reading

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First Fedora, now Canonical

Following the move made by Fedora to support UEFI secure boot, Canonical has announced that they are going to support it as well. Canonical is taking a slightly different route however. They are dropping Grub completely (as they explain, Grub’s … Continue reading

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