Tag Archives: VGA

1991 donut – final release

No-XS has composed a special EdLib track for me to use in the 1991 donut, so I could finish it properly and release the final version: There are a number of small changes and tweaks, I will just quote the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , | 2 Comments

Just keeping it real… bugfixing like it’s 1991

As you may have noticed, the 1991 donut intro did not have any music. I did not cover it in the previous blog, but there was some music planned for this small intro. I chose to use EdLib, because AdLib … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , , , , , , , , , , , , | 2 Comments

Just keeping it real… like it’s 1991

Last weekend, there was a special demoscene party, the 1991 party, with, obviously, 1991 as a theme. Well, that is just my bag, baby! The focus was mainly on C64 and Amiga, which were the most popular platforms for gaming … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , , , | 6 Comments

Just keeping it real, part 6

It has been a while, but you know I’ve been keeping it real in the meantime. Firstly I’d like to mention a demo that I have cooperated on, which is loosely related to this series. This demo is called The … Continue reading

Posted in Direct3D, Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 11 Comments

Triton’s Crystal Dream restored and preserved for posterity

As I mentioned earlier, I have fixed the Sound Blaster routines for  Crystal Dream by Triton. I have made a video capture of it playing on my 486DX2-80, with Sound Blaster Pro: In a way it feels like restoring an … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , , , , | 17 Comments

Oldskool demo fixing

While I was doing the oldskool PC stuff, the demo Crystal Dream by Triton was one of my inspirations: It’s one of the first demos ever to have smooth polygons on PC, and great mod-based music. It uses the same … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , | 6 Comments

Just keeping it real, part 5.1

Picking up where I left off in part 5, the subpixel-corrected polygons on Amiga: The subpixel-correction in itself appeared to work. My analysis of the input terms for the blitter’s linedrawing appeared to be correct: you can specify the error-term … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , | 13 Comments