Tag Archives: C64

When old and new meet: lessons from the past

As you may know, I like to dabble in retro-computing. I have held on to most computers I’ve used over the years, and I play with them from time to time. However, an interesting change has happened over the years: … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development | Tagged , , , , , , , , , , , , , , , , , | Leave a comment

Revision 2013 is keeping it real

This easter weekend the demo party Revision 2013 was held. And they were keeping it real. SvOlli was there, for a seminar on the Atari 2600 (‘rock bottom’ in terms of game/demo platforms): It should give you an impression of … Continue reading

Posted in Hardware news, Oldskool/retro programming, Software development, Software news | Tagged , , , , , , , , , , , , , , , , | 4 Comments

Just keeping it real, part 10.1

Last time, I covered the basics of doing multiply and divide with 8-bit numbers. So far, these routines only worked for unsigned numbers. This time I will show how to add support for signed numbers, some ways to extend these … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , | 1 Comment

Just keeping it real, part 10

Let’s explore the Commodore 64 some more. The topic today is: mathematics. And again, we are going to keep it real, VERY real. I have to admit, originally the ‘keeping it real’ was mainly a play of words on the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , | 2 Comments

Just keeping it real, part 9

Right, the topic is still the Commodore 64. This time I want to get more technical and explain how to actually program some things. But first I would like to paint a picture of C64 programming in general. When the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , | 6 Comments

Just keeping it real, part 8

As I already said in the first part of this series, one of my first computers was the Commodore 64, and I would love to know more about programming it at a low level. I think I will follow roughly the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , | 2 Comments

Chiptunes…

You keep using that word. I do not think it means what you think it means. One thing that annoys me is the recent fad in ‘8-bit’ music. Especially when people also refer to it as ‘chipmusic’ or ‘chiptunes’, then … Continue reading

Posted in Hardware news, Oldskool/retro programming, Software news | Tagged , , , , , , , , , , , , | 44 Comments

Just keeping it real, part 6

It has been a while, but you know I’ve been keeping it real in the meantime. Firstly I’d like to mention a demo that I have cooperated on, which is loosely related to this series. This demo is called The … Continue reading

Posted in Direct3D, Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | 11 Comments

Commodore 64: 30 years of keeping it real

This is the year that the Commodore 64 turned 30. Although I am of the generation that grew up on this machine, and this machine played a vital role in who I am and what I do today, I did … Continue reading

Posted in Hardware news, Oldskool/retro programming, Software news | Tagged , , , , , , , , , | 4 Comments

Random thoughts on programming, culture and such

I recently stumbled upon the blog of Mike Taylor, The Reinvigorated Programmer. He touches on various subjects that I can identify with (such as retro-computing and sushi), and some of which I have wanted to write about for a while … Continue reading

Posted in Software development, Software news | Tagged , , , , , , , , | 12 Comments