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Tag Archives: Triton
The Covox years
I have covered various early sound solutions from the DOS/8088 era recently, including AdLib, Sound Blaster, PCjr/Tandy’s SN76489 chip, and the trusty old PC speaker itself. One device that has yet to be mentioned however, is the Covox Speech Thing. … Continue reading
Posted in Hardware news, Oldskool/retro programming
Tagged Covox, Crystal Dream, CVX-4, CVX4, CvxPlay, digital audio, dreamblaster, FastTracker, Modplay, retro, Serdaco, Serdashop, tracker, Triton, Trixter, Vogons
6 Comments
Trackers vs MIDI, part deux
The previous post got rather long(winded) already. But shortly after I posted it, I realized that I had not yet said all that I wanted to say. Namely, I mentioned the Yamaha FM synthesizer chips at the start, and I … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged demo, demoscene, DOS, FastTracker, FM synthesis, Future Crew, General MIDI, MIDI, OPL2, OPL3, PC, Scream Tracker, SMF, Standard MIDI File, tracker, Triton, UltraSound, Yamaha, YM3812, YMF262
6 Comments
Trackers vs MIDI
With all the recent tinkering with audio devices and sound routines, I stumbled across various resources, old and new. One such resource was this article on OS/2 Museum, about the Gravis UltraSound. (And small world, this site is by Michal … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged demo, demoscene, DOS, FastTracker, Future Crew, General MIDI, MIDI, PC, Scream Tracker, SMF, Standard MIDI File, tracker, Triton, UltraSound
31 Comments
Triton’s Crystal Dream – the final chapter
A few years ago, I patched some of the code in Triton’s Crystal Dream demo from 1992: Although my code made it work on my real 486DX2-80 machine with Sound Blaster Pro (the ‘ideal’ setup for this demo), it did … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged Crystal Dream, demoscene, DMA, MS-DOS, oldskool, retro, Sound Blaster, Triton
3 Comments
Triton’s Crystal Dream restored and preserved for posterity
As I mentioned earlier, I have fixed the Sound Blaster routines for Crystal Dream by Triton. I have made a video capture of it playing on my 486DX2-80, with Sound Blaster Pro: In a way it feels like restoring an … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged ASM, bug, Crystal Dream, demo, demo effects, demoscene, disassemble, EGA, fix, oldskool, PC, pc demo scene, RE, reverse engineer, SB, scene, software, Sound Blaster, space pigs, technology, Triton, VGA, x86
20 Comments
Oldskool demo fixing
While I was doing the oldskool PC stuff, the demo Crystal Dream by Triton was one of my inspirations: It’s one of the first demos ever to have smooth polygons on PC, and great mod-based music. It uses the same … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged ASM, bug, Crystal Dream, demo, demoscene, disassemble, EGA, fix, oldskool, PC, RE, reverse engineer, SB, scene, software, Sound Blaster, technology, Triton, VGA, x86
6 Comments