Tag Archives: demo

Trackers vs MIDI, part deux

The previous post got rather long(winded) already. But shortly after I posted it, I realized that I had not yet said all that I wanted to say. Namely, I mentioned the Yamaha FM synthesizer chips at the start, and I … Continue reading

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Trackers vs MIDI

With all the recent tinkering with audio devices and sound routines, I stumbled across various resources, old and new. One such resource was this article on OS/2 Museum, about the Gravis UltraSound. (And small world, this site is by Michal … Continue reading

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Fixing Genesis Project’s GP-01

Shortly before our release of 8088 MPH at Revision 2015, another 8088+CGA production surfaced at Gubbdata 2015: This production was GP-01, by Genesis Project. One the one hand we were happy to see more people targeting the 8088+CGA platform. On … Continue reading

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8088 MPH: The final version

Although we were very happy with the win at Revision, we were not entirely happy with 8088 MPH as a whole. Because of the time pressure, there were some things we could not finish as well as we wanted. Also, as … Continue reading

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Just keeping it real… bugfixing like it’s 1991

As you may have noticed, the 1991 donut intro did not have any music. I did not cover it in the previous blog, but there was some music planned for this small intro. I chose to use EdLib, because AdLib … Continue reading

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Just keeping it real… like it’s 1991

Last weekend, there was a special demoscene party, the 1991 party, with, obviously, 1991 as a theme. Well, that is just my bag, baby! The focus was mainly on C64 and Amiga, which were the most popular platforms for gaming … Continue reading

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Triton’s Crystal Dream restored and preserved for posterity

As I mentioned earlier, I have fixed the Sound Blaster routines for  Crystal Dream by Triton. I have made a video capture of it playing on my 486DX2-80, with Sound Blaster Pro: In a way it feels like restoring an … Continue reading

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Oldskool demo fixing

While I was doing the oldskool PC stuff, the demo Crystal Dream by Triton was one of my inspirations: It’s one of the first demos ever to have smooth polygons on PC, and great mod-based music. It uses the same … Continue reading

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