Tag Archives: bug

Experience and skill in software development

I just spotted a number of hits from Ars Technica to my blog. It is a regular event that one of my blog posts gets posted in some online discussion, causing a noticeable spike in my statistics. When it does, … Continue reading

Posted in Software development | Tagged , , , , , , , , , , , , , , , | 8 Comments

Intel disables TSX in Haswell

I was going to do a blog about this earlier, but the timing was rather unfortunate, because I had just published another blog. Then it slipped my mind, until the news of the new Haswell EP-based Xeon CPUs that is. … Continue reading

Posted in Hardware news | Tagged , , , , , , , , | 3 Comments

Just keeping it real… bugfixing like it’s 1991

As you may have noticed, the 1991 donut intro did not have any music. I did not cover it in the previous blog, but there was some music planned for this small intro. I chose to use EdLib, because AdLib … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , , , , , , , , , , , , | 2 Comments

GnuTLS: Just because people can read the source, doesn’t mean that they do

I don’t want to spend too much time on this topic… Just want to get this out there. As you may have heard, a vulnerability was discovered in GnuTLS, because of sloppy coding: http://blog.existentialize.com/the-story-of-the-gnutls-bug.html I want to stress two points … Continue reading

Posted in Software development, Software news | Tagged , , , , , , , , | 10 Comments

nVidia stability issues on GeForce 400/500 series

I am still using the trusty old GeForce GTX460 in one of my machines. When I upgraded my drivers to version 320.18, I started having problems. Every now and then, the driver would reset, and in some cases it would … Continue reading

Posted in Hardware news, Software news | Tagged , , , , , , , , , , , , , , , | 14 Comments

Triton’s Crystal Dream restored and preserved for posterity

As I mentioned earlier, I have fixed the Sound Blaster routines for  Crystal Dream by Triton. I have made a video capture of it playing on my 486DX2-80, with Sound Blaster Pro: In a way it feels like restoring an … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , , , , | 20 Comments

My most ‘DailyWTF’ moment?

I’d like to tell a little anecdote, something that happened a few years ago. Things went wrong in so many ways… Let me try to paint the situation here: A large worldwide company, with development centers around the world (in … Continue reading

Posted in Direct3D, OpenGL, Software development | Tagged , , , , , , , , , , , | 5 Comments

Oldskool demo fixing

While I was doing the oldskool PC stuff, the demo Crystal Dream by Triton was one of my inspirations: It’s one of the first demos ever to have smooth polygons on PC, and great mod-based music. It uses the same … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , | 6 Comments

Legacy Catalyst driver problems with OpenGL, AMD replies

Right, I’ve told you about the issues with the AMD legacy driver. I also reported the issue to AMD technical support. I’m surprised they replied at all, but let’s go through their reply step-by-step, as it’s quite a good one: Thank … Continue reading

Posted in Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , | 10 Comments

Legacy Catalyst driver problems with OpenGL

Because of the work I have done on the iOS and Android renderers, my OpenGL engine had to stop being dependent on GLUT. This was a good thing anyway, since GLUT is outdated, and no longer maintained, and has various … Continue reading

Posted in Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , | 12 Comments