Tag Archives: assembly

Experience and skill in software development

I just spotted a number of hits from Ars Technica to my blog. It is a regular event that one of my blog posts gets posted in some online discussion, causing a noticeable spike in my statistics. When it does, … Continue reading

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PC-compatibility, it’s all relative

Update 21-12-2015: I have updated some of the information after testing on an AT with old Intel 8259A chips, and added some extra information on EISA and newer systems. I would like to pick up where I left off last … Continue reading

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Latch onto this, it’s all relative

Right, a somewhat cryptic title perhaps, but don’t worry. It’s just the usual 8088-retroprogramming talk again. I want to talk about how some values in PC hardware are latched, and how you can use that to your advantage. Latched values … Continue reading

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Fixing Genesis Project’s GP-01

Shortly before our release of 8088 MPH at Revision 2015, another 8088+CGA production surfaced at Gubbdata 2015: This production was GP-01, by Genesis Project. One the one hand we were happy to see more people targeting the 8088+CGA platform. On … Continue reading

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8088 MPH: The polygons

The last effect in 8088 MPH to be discussed is the polygon renderer. As already mentioned earlier, it is not a regular polygon renderer, but actually a ‘delta-renderer’: it does not rasterize pixels directly, but for each scanline, it uses … Continue reading

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8088 MPH: Sprites? Where we’re going, we don’t need… sprites!

I would like to give some technical background information on the sprite part in 8088 MPH, but before I do that, I want to discuss the music and the musicians, as they did not seem to have gotten very much … Continue reading

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8088 MPH: How it came about

Well, you’ve already seen the demo in my previous post. And Trixter, reenigne and VileR have already covered most of the technical details in these articles: 8088 MPH: We Break All Your Emulators 1K colours on CGA: How it’s done … Continue reading

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