-
Recent Posts
Recent Comments
Archives
- May 2023
- April 2023
- February 2023
- January 2023
- December 2022
- November 2022
- September 2022
- August 2022
- June 2022
- May 2022
- March 2022
- January 2022
- December 2021
- December 2020
- November 2020
- October 2020
- August 2020
- June 2020
- May 2020
- February 2020
- December 2019
- October 2019
- September 2019
- August 2019
- July 2019
- May 2019
- March 2019
- January 2019
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- November 2017
- October 2017
- May 2017
- March 2017
- February 2017
- January 2017
- December 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- September 2015
- August 2015
- June 2015
- April 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- April 2014
- March 2014
- February 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- January 2009
Categories
Meta
Tag Archives: retroprogramming
The DOS SDK
A thing I have been working on, on and off, for many years now, is a set of headers and helper routines for programming DOS machines directly on the hardware in assembly and C. As you may recall, my earliest … Continue reading
The DreamBlaster S2P: General MIDI from a parallel port
In the interest of catching up, here is the second blog that is long overdue. I want to talk about the DreamBlaster S2P from Serdaco. I received mine over a year ago, and it actually was an early prototype. The … Continue reading
Posted in Hardware news, Oldskool/retro programming, Software development
Tagged 8088, DOS, dreamblaster, DreamBlaster S2P, General MIDI, IBM, IBM PCjr, MIDI, oldskool, PCjr, retroprogramming, Serdaco, Serdaco SDK
2 Comments
Keeping it real for Outline 2018
It’s been a while, but I’m back. Or at least, I hope to have some more time to blog again from now on. And not just to blog, because many of my blogs are the result of experimentations with software … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088, Adlib Tracker II, demoscene, DOS, oldskool, OPL3, Outline, PC, retroprogramming, Revision
5 Comments
Putting the things together, part 2: MIDI and other problems
Remember a few months ago, when I explained my approach to playing VGM files? Well, VGM files are remarkably similar to Standard MIDI files. In a way, MIDI files are also just time-stamped captures of data sent to a sound … Continue reading
Posted in Oldskool/retro programming
Tagged 8088, chiptune, demoscene, IBM, James Pearce, lo-tech, lo-tech.co.uk, MS-DOS, oldskool, PCjr, PSG, retroprogramming, Skate or Die, SN76489, sound, Tandy
9 Comments
Putting the things together
So, over time I have discussed various isolated things related to 8088-based PCs. Specifically: Using the latched property of the 8253 programmable interval timer to be able to adjust the interval without any jitter/skew, so you can use it as … Continue reading
Posted in Oldskool/retro programming
Tagged 8088, chiptune, demoscene, IBM, James Pearce, lo-tech, lo-tech.co.uk, MS-DOS, oldskool, PCjr, PSG, retroprogramming, Skate or Die, SN76489, sound, Tandy
8 Comments
Any real-keeping lately?
The 5-year anniversary of my inaugural ‘Just keeping it real’-article came and went. Has it been that long already? It’s also been quite some time since I’ve last written about some oldskool coding, or even anything at all. Things have … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088, 8088 mph, CGA, Hercules, oldskool, PC speaker, retro, retroprogramming
9 Comments
That’s not Possible on this Platform!
The past year-and-a-half have been quite interesting. First there was the plan to form a team and build a demo for the original IBM PC with CGA. We weren’t quite sure where it would lead at first, but as the … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 5150, 5155, 5160, 8088 mph, CGA, demoscene, IBM PC, IBM PC/XT, oldskool, PC speaker, retroprogramming
Leave a comment
PC-compatibility, it’s all relative
Update 21-12-2015: I have updated some of the information after testing on an AT with old Intel 8259A chips, and added some extra information on EISA and newer systems. I would like to pick up where I left off last … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 286, 8088, 8259A, ASM, assembly, AT, demoscene, DOS, oldskool, PC, PC/XT, PCjr, retro, retroprogramming, timer interrupt, x86, XT
11 Comments
Latch onto this, it’s all relative
Right, a somewhat cryptic title perhaps, but don’t worry. It’s just the usual 8088-retroprogramming talk again. I want to talk about how some values in PC hardware are latched, and how you can use that to your advantage. Latched values … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088, 8088 mph, 8253, 8259, assembly, CGA, retroprogramming
3 Comments
Just keeping it real at Revision 2015
The demo I have made together with Trixter, reenigne, VileR, coda, virt and Phoenix has won the oldskool compo at Revision 2015: I will discuss some of it in more detail at a later time. Trixter has already done a … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088, 8088 mph, CGA, IBM, oldskool, retro, retroprogramming, Revision, Revision 2015
7 Comments