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Tag Archives: retro
Another adventure in downgrading: .NET 4.8 to .NET 4.6.2
Over the past few days I’ve had some fun with a codebase again. Similar to the time when I tried to get my Direct3D engine running on very early CPUs and GPUs. Except that codebase was in C++, and this … Continue reading
Posted in Uncategorized
Tagged .NET 4.6.2, .NET 4.8, 2015 LTSB, C#, CLR, Common Language Runtime, compatibility, downgrade, longevity, LTSB, NAudio, NuGet, retro, Windows 10, Windows 10 2015 LTSB
2 Comments
Retro programming, what is it?
As you may have seen, in the comment section of my previous two articles, a somewhat confused individual has left a number of rather lengthy comments. I had already encountered this individual in the comments section of some YouTube videos … Continue reading
Posted in Oldskool/retro programming
Tagged Amiga, coding, Commodore 64, DOS, IBM, oldskool, PC, retro, reverse engineering
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Running anything Remedy/Futuremark/MadOnion/UL in 2020
There has always been a tie between Futuremark and the demoscene. It all started with the benchmark Final Reality, released by Remedy Entertainment in 1997. Remedy Entertainment was a gaming company, founded by demosceners from the legendary Future Crew and … Continue reading
Posted in Direct3D, Oldskool/retro programming, Software development
Tagged 16-bit, 32-bit, 3DMark, 3DMark Vantage, 3DMark03, 3DMark05, 3DMark06, 3DMark11, 3DMark2000, 3DMark2001SE, 3DMark99Max, 64-bit, DirectX, DOS, Final Reality, FutureMark, MadOnion, ntvdm, oldskool, otvdm, retro, Win16, Win32, Windows-on-Windows, winevdm, WOW64
7 Comments
More PC(jr) incompatibilities!
The race for PC-compatibility Since the mid-80s, there have been many clones of the original IBM PC. IBM themselves also made new-and-improved versions of the PC, aiming for backward-compatibility. DOS itself was more or less a clone of CP/M, and … Continue reading
Posted in Oldskool/retro programming
Tagged 8259A, CP/M, Creative Music System, DOS, Game Blaster, IBM, IBM Music Feature Card, IMFC, lo-tech, oldskool, PC-Compatibility, PC-Compatible, PCjr, PIC, reenigne, retro, SN76489, SN76496, Tandy, veovis
12 Comments
The Covox years
I have covered various early sound solutions from the DOS/8088 era recently, including AdLib, Sound Blaster, PCjr/Tandy’s SN76489 chip, and the trusty old PC speaker itself. One device that has yet to be mentioned however, is the Covox Speech Thing. … Continue reading
Posted in Hardware news, Oldskool/retro programming
Tagged Covox, Crystal Dream, CVX-4, CVX4, CvxPlay, digital audio, dreamblaster, FastTracker, Modplay, retro, Serdaco, Serdashop, tracker, Triton, Trixter, Vogons
6 Comments
Any real-keeping lately?
The 5-year anniversary of my inaugural ‘Just keeping it real’-article came and went. Has it been that long already? It’s also been quite some time since I’ve last written about some oldskool coding, or even anything at all. Things have … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088, 8088 mph, CGA, Hercules, oldskool, PC speaker, retro, retroprogramming
9 Comments
PC-compatibility, it’s all relative
Update 21-12-2015: I have updated some of the information after testing on an AT with old Intel 8259A chips, and added some extra information on EISA and newer systems. I would like to pick up where I left off last … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 286, 8088, 8259A, ASM, assembly, AT, demoscene, DOS, oldskool, PC, PC/XT, PCjr, retro, retroprogramming, timer interrupt, x86, XT
11 Comments
Fixing Genesis Project’s GP-01
Shortly before our release of 8088 MPH at Revision 2015, another 8088+CGA production surfaced at Gubbdata 2015: This production was GP-01, by Genesis Project. One the one hand we were happy to see more people targeting the 8088+CGA platform. On … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088, assembly, CGA, demo, demoscene, Genesis Project, GP-01, oldskool, retro, x86
5 Comments
8088 MPH: How it came about
Well, you’ve already seen the demo in my previous post. And Trixter, reenigne and VileR have already covered most of the technical details in these articles: 8088 MPH: We Break All Your Emulators 1K colours on CGA: How it’s done … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 4.77 MHz, 8088, 8088 mph, assembly, CGA, Composite, demoscene, DOS, IBM CGA, IBM PC, IBM PC/XT, NTSC, oldskool, OpenWatcom, optimize, polygon, programming, retro
16 Comments
Just keeping it real at Revision 2015
The demo I have made together with Trixter, reenigne, VileR, coda, virt and Phoenix has won the oldskool compo at Revision 2015: I will discuss some of it in more detail at a later time. Trixter has already done a … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 8088, 8088 mph, CGA, IBM, oldskool, retro, retroprogramming, Revision, Revision 2015
7 Comments