Tag Archives: retro

Any real-keeping lately?

The 5-year anniversary of my inaugural ‘Just keeping it real’-article came and went. Has it been that long already? It’s also been quite some time since I’ve last written about some oldskool coding, or even anything at all. Things have … Continue reading

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PC-compatibility, it’s all relative

Update 21-12-2015: I have updated some of the information after testing on an AT with old Intel 8259A chips, and added some extra information on EISA and newer systems. I would like to pick up where I left off last … Continue reading

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Fixing Genesis Project’s GP-01

Shortly before our release of 8088 MPH at Revision 2015, another 8088+CGA production surfaced at Gubbdata 2015: This production was GP-01, by Genesis Project. One the one hand we were happy to see more people targeting the 8088+CGA platform. On … Continue reading

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8088 MPH: How it came about

Well, you’ve already seen the demo in my previous post. And Trixter, reenigne and VileR have already covered most of the technical details in these articles: 8088 MPH: We Break All Your Emulators 1K colours on CGA: How it’s done … Continue reading

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Just keeping it real at Revision 2015

The demo I have made together with Trixter, reenigne, VileR, coda, virt and Phoenix has won the oldskool compo at Revision 2015: I will discuss some of it in more detail at a later time. Trixter has already done a … Continue reading

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Triton’s Crystal Dream – the final chapter

A few years ago, I patched some of the code in Triton’s Crystal Dream demo from 1992: Although my code made it work on my real 486DX2-80 machine with Sound Blaster Pro (the ‘ideal’ setup for this demo), it did … Continue reading

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CGADEMO by Codeblasters

Today I want to talk about a rather obscure, yet interesting demo, namely CGADEMO by Codeblasters, from 1992: As you can read from the scroller, what’s interesting about this demo is that it runs at full framerate (60 Hz) even … Continue reading

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