Tag Archives: shaders

More thoughts…

Shortly after I wrote the previous blog, someone pointed out another programming blog, similar in nature to Mike Taylor’s. This is “Programming in the twenty-first century” by James Hague, a ‘recovering (games) programmer’, as he describes himself. In a similar … Continue reading

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Porting BHM3DSample to iPhone: some Objective-C++ and OpenGL ES development

I have been playing with some Java code recently, while working on C# support for BHM files. My old Java 3d engine used BHM, and I wanted to backport some of the new C# parsing magic to Java. It was … Continue reading

Posted in OpenGL, Software development, Software news | Tagged , , , , , , , | 3 Comments

Sony’s PlayStation 3’s main graphics API is *NOT* OpenGL!

Geez… I keep hearing this so often… people using the PlayStation 3 as an example of how great OpenGL is for gaming. The problem is, the PlayStation 3 doesn’t USE OpenGL, it uses Sony’s own PSGL (which might be based … Continue reading

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