Search Results for: DX12

nVidia makes good on their promise: DX12 support for Fermi

You might remember that in the months leading up to Mantle, DX12 and Vulkan, I mentioned that all of nVidia’s cards from Fermi and up would support DX12. This was also officially confirmed by nVidia on this page, and also … Continue reading

Posted in Direct3D, Hardware news, Software development, Software news | Tagged , , , , , , | 18 Comments

Rise of the Tomb Raider: DX12 update

An update for Rise of the Tomb Raider was released yesterday, adding support for the DX12 API: http://steamcommunity.com/games/391220/announcements/detail/870690772757808963 And: http://tombraider.tumblr.com/post/140859222830/dev-blog-bringing-directx-12-to-rise-of-the-tomb As you can see: Adds NVIDIA VXAO Ambient Occlusion technology. This is the world’s most advanced real-time AO solution, specifically developed for … Continue reading

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No DX12_1 for upcoming Radeon 3xx and Fury series?

A few days ago it was confirmed that none of AMD’s current GPUs are capable of supporting the new rendering features in DirectX 12 level 12_1, namely Conservative Rasterization and Rasterizer Ordered Views. I already mentioned that back when Maxwell … Continue reading

Posted in Direct3D, Hardware news | Tagged , , , , , , , , , , | 44 Comments

Intel tries its hand at a discrete GPU again?

As you may have heard a few months ago, Intel has employed Raja Koduri, former GPU-designer at AMD’s Radeon division. Back then the statement already read: In this position, Koduri will expand Intel’s leading position in integrated graphics for the … Continue reading

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DirectX 12 and Vulkan: what it is, and what it isn’t

I often read comments in the vein of: “… but vendor A’s hardware is designed more for DX12/Vulkan than vendor B’s”. It’s a bit more complicated than that, because it is somewhat of a chicken-and-egg problem. So I thought I’d … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news, Vulkan | Tagged , , , , , , , , , , , , , , , , , , , , | 11 Comments

FutureMark’s Time Spy: some people still don’t get it

Today I read a review of AMD’s new Radeon RX470 on Tweakers.net, by Jelle Stuip. He used Time Spy as a benchmark, and added the following description: About 3DMark Time Spy has recently been some controversy, because it is found … Continue reading

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GeForce GTX1060: nVidia brings Pascal to the masses

Right, we can be short about the GTX1060… It does exactly what you’d expect: it scales down Pascal as we know it from the GTX1080 and GTX1070 to a smaller, cheaper chip, aiming at the mainstream market. The card is … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Vulkan | Tagged , , , , , , , , , , | 21 Comments

AMD’s Polaris debuts in Radeon RX480: I told you so

In a recent blogpost, after dealing with the nasty antics of a deluded AMD fanboy, I already discussed what we should and should not expect from AMD’s upcoming Radeon RX480. Today, the NDA was lifted, and reviews appear everywhere on the … Continue reading

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nVidia’s GeForce GTX 1080, and the enigma that is DirectX 12

As you are probably aware by now, nVidia has released its new Pascal architecture, in the form of the GTX 1080, the ‘mainstream’ version of the architecture, codenamed GP104. nVidia had already presented the Tesla-varation of the high-end version earlier, … Continue reading

Posted in Direct3D, Hardware news, OpenGL | Tagged , , , , , , , , , , , , , , | 116 Comments

DirectX 12 is out, let’s review

Well, DirectX 12 is launched, together with a new version of Windows (Windows 10) and an improved driver system (WDDM 2.0). Because, if you remember, we also had: Windows Vista + DirectX 10 + WDDM 1.0 Windows 7 + DirectX … Continue reading

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