Tag Archives: CPU

nVidia’s GeForce GTX 1080, and the enigma that is DirectX 12

As you are probably aware by now, nVidia has released its new Pascal architecture, in the form of the GTX 1080, the ‘mainstream’ version of the architecture, codenamed GP104. nVidia had already presented the Tesla-varation of the high-end version earlier, … Continue reading

Posted in Direct3D, Hardware news, OpenGL | Tagged , , , , , , , , , , , , , , | 116 Comments

Intel Haswell: How low can you go?

At the recent Intel Developer Forum, Intel disclosed new details about the upcoming Haswell architecture. For the full coverage, you can read the coverage from various tech sites, such as Anandtech. As usual, I will just pick out a few things … Continue reading

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Multi-core and multi-threading performance (the multi-core myth?)

Today I read a new article on Anandtech, discussing the Bulldozer architecture in detail, focusing on where it performs well, and more importantly, where it does not, and why. There weren’t too many surprises in the article, as I mentioned … Continue reading

Posted in Hardware news, Software development | Tagged , , , , , , , , , , , , , , , , , | 131 Comments

AMD introduces Trinity: When is an improvement not an improvement?

The first reviews of AMD’s new Trinity line of APUs are coming in. The successor of AMD’s Llano replaces the Stars-based CPU logic with a Piledriver-based CPU. Piledriver, as you may know, is an update of the Bulldozer architecture. Bulldozer was not … Continue reading

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CPUs and pipelines, how do they work?

After the tutorial on C that I re-published recently, it is now time for another old article that is still remarkably educational and useful today. It describes the internals of the Pentium and Pentium Pro CPUs. Ironically enough, today’s Intel … Continue reading

Posted in Software development | Tagged , , , , , , , , , , , , , , , | 4 Comments