Tag Archives: architecture

The “Visual Basic Effect”

The programming language of BASIC has always been a popular option for beginners in the past. BASIC is an acronym that stands for “Beginner’s All-purpose Symbolic Instruction Code”. So its designers were clearly targeting beginner programmers. As a result, the … Continue reading

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nVidia’s GeForce GTX 1080, and the enigma that is DirectX 12

As you are probably aware by now, nVidia has released its new Pascal architecture, in the form of the GTX 1080, the ‘mainstream’ version of the architecture, codenamed GP104. nVidia had already presented the Tesla-varation of the high-end version earlier, … Continue reading

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Multi-core and multi-threading performance (the multi-core myth?)

Today I read a new article on Anandtech, discussing the Bulldozer architecture in detail, focusing on where it performs well, and more importantly, where it does not, and why. There weren’t too many surprises in the article, as I mentioned … Continue reading

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AMD introduces Trinity: When is an improvement not an improvement?

The first reviews of AMD’s new Trinity line of APUs are coming in. The successor of AMD’s Llano replaces the Stars-based CPU logic with a Piledriver-based CPU. Piledriver, as you may know, is an update of the Bulldozer architecture. Bulldozer was not … Continue reading

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