Tag Archives: multi-core

Software: How to parallel?

Software optimization has always been one of my favourite tasks in software development. However, the hardware you are optimizing for, is a moving target (unless of course you are doing retroprogramming/oldskool demoscening, where you have nicely fixed targets). That nice … Continue reading

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DirectX 12: A first quick look

Today, Microsoft has presented the first information on DirectX 12 at the Game Developers Conference, and also published a blog on DirectX 12. nVidia also responded with a blog on DirectX 12. In Direct3D 12, the idea of deferred contexts … Continue reading

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