Tag Archives: compatibility

Another adventure in downgrading: .NET 4.8 to .NET 4.6.2

Over the past few days I’ve had some fun with a codebase again. Similar to the time when I tried to get my Direct3D engine running on very early CPUs and GPUs. Except that codebase was in C++, and this … Continue reading

Posted in Uncategorized | Tagged , , , , , , , , , , , , , , | 2 Comments

When old and new meet: lessons from the past

As you may know, I like to dabble in retro-computing. I have held on to most computers I’ve used over the years, and I play with them from time to time. However, an interesting change has happened over the years: … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development | Tagged , , , , , , , , , , , , , , , , , | 2 Comments

Visual Studio versioning and compatibility

After the previous post on DirectX version information, I figured it would be useful to also give a quick overview of Visual Studio compatibility. Because not all versions of Visual Studio run on all versions of Windows, and neither does the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , | 4 Comments

Direct3D versioning and compatibility

When I was playing with my PowerVR PCX2 card with old versions of Direct3D, I wrote down some notes to try and make the versioning of DirectX/Direct3D and the OS compatibility a bit more transparent. I’ll make a blogpost out … Continue reading

Posted in Direct3D, Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , | 7 Comments

Be aware of the world around you

Now that we are nearing the release of Windows 8, I think it is a good time to talk about the changes in the world of technology in general, and how you deal with them. As a software developer, it … Continue reading

Posted in Direct3D, Software development | Tagged , , , , , , , , , , , , , , , | 8 Comments