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Categories
Meta
Tag Archives: compatibility
Another adventure in downgrading: .NET 4.8 to .NET 4.6.2
Over the past few days I’ve had some fun with a codebase again. Similar to the time when I tried to get my Direct3D engine running on very early CPUs and GPUs. Except that codebase was in C++, and this … Continue reading
Posted in Uncategorized
Tagged .NET 4.6.2, .NET 4.8, 2015 LTSB, C#, CLR, Common Language Runtime, compatibility, downgrade, longevity, LTSB, NAudio, NuGet, retro, Windows 10, Windows 10 2015 LTSB
2 Comments
When old and new meet: lessons from the past
As you may know, I like to dabble in retro-computing. I have held on to most computers I’ve used over the years, and I play with them from time to time. However, an interesting change has happened over the years: … Continue reading
Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development
Tagged 3D, Amiga, assembly, C, C64, Commodore 64, compatibility, compiler, digital longevity, Direct3D, directx sdk, libraries, MS-DOS, oldskool, OpenGL, portability, retro, Windows SDK
2 Comments
Visual Studio versioning and compatibility
After the previous post on DirectX version information, I figured it would be useful to also give a quick overview of Visual Studio compatibility. Because not all versions of Visual Studio run on all versions of Windows, and neither does the … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged API, compatibility, computer, programming, retro, software, technology, versioning, Visual Studio, visual studio 6
4 Comments
Direct3D versioning and compatibility
When I was playing with my PowerVR PCX2 card with old versions of Direct3D, I wrote down some notes to try and make the versioning of DirectX/Direct3D and the OS compatibility a bit more transparent. I’ll make a blogpost out … Continue reading
Be aware of the world around you
Now that we are nearing the release of Windows 8, I think it is a good time to talk about the changes in the world of technology in general, and how you deal with them. As a software developer, it … Continue reading
Posted in Direct3D, Software development
Tagged backward, compatibility, Direct3D, DirectX, directx 10, enterprise-it, forward, future, gaming, library, runtime, SDK, software, Vista, Windows, Windows 7
8 Comments