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Tag Archives: programming
Experience and skill in software development
I just spotted a number of hits from Ars Technica to my blog. It is a regular event that one of my blog posts gets posted in some online discussion, causing a noticeable spike in my statistics. When it does, … Continue reading
Posted in Software development
Tagged Agile, Ars Technica, assembly, bug, Code, computer, debug, design, machine code, machine language, Microsoft, patch, Pessimist Pamphlet, programming, skilled developer, software
8 Comments
Programming: What separates the men from the boys?
I have come up with the following list of topics: Pointer arithmetic Unicode vs ASCII strings Memory management Calling conventions Basic mathematics, such as linear algebra (eg 2d rotations, translations and scaling, things you’ll regularly find in basic GUI stuff). … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged arithmetic, programming, technology
25 Comments
8088 MPH: How it came about
Well, you’ve already seen the demo in my previous post. And Trixter, reenigne and VileR have already covered most of the technical details in these articles: 8088 MPH: We Break All Your Emulators 1K colours on CGA: How it’s done … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 4.77 MHz, 8088, 8088 mph, assembly, CGA, Composite, demoscene, DOS, IBM CGA, IBM PC, IBM PC/XT, NTSC, oldskool, OpenWatcom, optimize, polygon, programming, retro
16 Comments
Visual Studio versioning and compatibility
After the previous post on DirectX version information, I figured it would be useful to also give a quick overview of Visual Studio compatibility. Because not all versions of Visual Studio run on all versions of Windows, and neither does the … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged API, compatibility, computer, programming, retro, software, technology, versioning, Visual Studio, visual studio 6
4 Comments
Direct3D versioning and compatibility
When I was playing with my PowerVR PCX2 card with old versions of Direct3D, I wrote down some notes to try and make the versioning of DirectX/Direct3D and the OS compatibility a bit more transparent. I’ll make a blogpost out … Continue reading
Random thoughts on programming, culture and such
I recently stumbled upon the blog of Mike Taylor, The Reinvigorated Programmer. He touches on various subjects that I can identify with (such as retro-computing and sushi), and some of which I have wanted to write about for a while … Continue reading
Posted in Software development, Software news
Tagged Amiga, C64, culture, linux, Mike Taylor, programming, retro, technology, Windows
13 Comments
Never program in your native language!
One thing that has always annoyed me, is when people program in their own language (as in: non-English). They will use variable and function names in their own language, and write comments in their own language, and whatnot. What’s worse, … Continue reading
Scali’s guide to joyful programming
Another fun piece that I wrote quite a while ago. I think most of it still applies today, although Java has long been replaced by C#. Then again, as the languages are so similar, you can just replace ‘Java’ with … Continue reading
Optimizing in higher programming languages
Here is yet another old piece, which may still be quite useful. It was written around the time that I was developing my 3D renderer in Java. There was no proper 3D acceleration support for Java yet, and Java runs … Continue reading
Posted in Software development
Tagged 3d acceleration, 3d renderer, beginner, efficient, function, high level language, Java, java routines, learning, optimize, pointer, programming, software renderer, struct, tutorial
1 Comment