Tag Archives: API

SteamOS and Mantle

I wasn’t originally going to even waste time on these developments… but over the past weeks I’ve been noticing a lot of confusion on the net, so I will just give my two cents here. SteamOS Well, yet another linux … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , , , , | 41 Comments

Visual Studio versioning and compatibility

After the previous post on DirectX version information, I figured it would be useful to also give a quick overview of Visual Studio compatibility. Because not all versions of Visual Studio run on all versions of Windows, and neither does the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , | 1 Comment

Direct3D versioning and compatibility

When I was playing with my PowerVR PCX2 card with old versions of Direct3D, I wrote down some notes to try and make the versioning of DirectX/Direct3D and the OS compatibility a bit more transparent. I’ll make a blogpost out … Continue reading

Posted in Direct3D, Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , | 7 Comments